@Azgara, if the test halts when you go into the "reverse" box on level 18, then you've gotten yourself into infinite recursion somehow; what's probably happening is that your program is guaranteed to route any input into the reverse box, so as soon as anything enters, it just keeps entering it forever.
When you're trying to do something recursively, you should always start by thinking about the simplest possible problem you could solve. What's the shortest string that you could possibly reverse, and how do you reverse that?
Wilcoholic, Mage Missiles is the answer to all of your issues; it does about as much damage as their weapon, but only takes half a turn to cast and each successive cast causes more damage. If you bring out a shadow, you can alternate between the shadow sapping power whilst the mage bombards, then as soon as the mage drops below 50 power, the shadow can start bombarding while the mage siphons.
The ship is just too slow in the earlier parts of the game. When an asteroid spawns in directed towards me, unless I'm moving away from it before I can actually see it, it will just hit me. If I'm already on a collision course before it spawns in, then it's impossible for me to stop myself from crashing. This smacks of unfairness to me.
Even though I can't figure out the beach, brilliant story. I love the fact that I need to piece all the bits together myself, turns the entire thing into one big wonderful logical puzzle, and I found myself actually caring about Angela, and I wanted her to be alright, but then you give me another ending which then makes me ask "Does it matter if she's alright?", and then I get another that interrupts that train of thought and sets me off on another track, it's just beautiful, and one of those rare games which actually tweaks your emotions, and causes genuine feeling. Giving anything less than 5/5 would be wrong.
One last thing, though, don't even think about making a sequel, or doing anything like this again. I want this particular game to feel special and it can only work as a one-off. Giving us any more information about you or about this story would just make it lose its impact. Although, judging by how well you can already screw around with my head, you already knew this.
First impression: Lol, here's some retard making some pink fuzzy game and doesn't know what Seppuku is.
Final impressions: Wow. You've made something that's actually really innovative and bloody hilarious. It's a brilliant idea, the whole concept of sending cute fuzzy animals to their deaths, and getting as much done in one life as possible is a lucrative one indeed, and makes for some very interesting puzzles. Of course you can do them all losing 5 lives in each one, but that's no fun when you can do a seemingly impossible puzzle with 0 deaths.
Very rewarding little game. 4/5.
You, sir, are a god. I've played this before and, lacking the compatibility, thought it lost forever, but now...
Next one to redo- Blake Stone. Awesome game right up until the point where they give you the full-auto grenade launcher.
Oh, bugger, it's back again...
First time I played Feudalism I, I looked at it, flicked though the manual, started playing, then decided I'd be wasting my time if I played it. It looked overworked and sloppily put together, but I went back to it and played it through to the end. My opinion was "MEH". Distinctly adequate. Worth doing again, if only to fix all those horrible flaws in it.
First off, the game's difficulty curve is backwards. It ought to start off pretty easy, and then ramp up the pressure as the player gets good (see Portal). Here, the game starts off stupidly difficult as you find that most battles are only closely won, and then you take over a couple of cities, and get access to everyone's favourite OP unit, the Great Hero. Yes, they're back. No, they're not balanced. They're all you need, even as a faction that practically shuns horses altogether. Just head over to Ra-Gorod as soon as you've got the manpower and then the world falls at your feet.
That is until you get to the eastern empires, which grants you the most pathetic excuse for a battle I've ever seen. What made you decide it was a good idea to go giving units one hit kill attacks? I don't care that it doesn't one hit kill if you take off your armour, because then I get turned into a pincushion in the battle beforehand. If I can win every one of my battles in one hit, it gets dull and unfair, so don’t let them do it to me, thanks.
Also, why do I need to recruit my men/women one by one? Who told you that they want to train an army of however many units by clicking and dragging those units individually. It's nice the way you let us choose different strategies with the different army builds, but at the end of the day, it's a matter of taking the strongest melee unit available to you and mass-recruiting them. That's not a strategy.
Why did you make it so easy to overpower people, too? You go on for a bit, with a decent challenge, then you get to the stage where you’re wearing full infernal and all but the most horrible of attacks hit for 0. Then you find that occult rune, throw that to you’re weapon, town champions go down in 3 hits, max. Oh, I’ve beaten the game already and I barely need an army…
OK, I'm going to recommend something potentially moronic here, but make a damned sequel and do it right this time. And make up your own placenames, too. It's annoying how Wales is to the east of Syria.
Oooh, a tricky one to rate.
It's a great game, nothing can stop me from saying that, the puzzles are brilliant, and I love the storyline. The whole experience makes me think of the Myst series, only without the spectacular graphics and incredible voice acting and staggering music, but this is a flash game, so I'll let you off that one.
The problem with this is that it's definitely missing something in its storyline. I like the whole "fixing someone's subconsciousness" idea, and the way the story is revealed to you in the wrong order, but the problem is that the story's not particularly believable. Comparing to Myst again, the story in that was totally watertight. Man writes books, books contain worlds, other man is jealous of books, wants to steal them. Here, there's just this underlying feeling of infeasability that makes the entire experience shallow and difficult to be immersed in. The story isn't presented well, even when pieced together properly, and it could just be whatever's lost in translation, or it could just be poor writing, which is a shame, because it forms the backbone to this game.
I'm going to be generous and give this 4 stars, in spite of that unknown quantity that is certainly missing.
Holy carp, this thing is just plain epic.
I'll explain: the point of a game is that it's fun. Any game that isn't fun instantly fails, and any game that is fun instantly wins. This game makes me laugh, therefore it's fun. I don't know how long I could go on winning, but I suspect that it's quite a while. I don't get why I like it so if that's what you're looking for here then you can sod off, this just makes me laugh, so it's fun, so it gets a 5/5.
Just when I thought it couldn't get any better without introducing theoretical physics...
Very well done Dapbot, this is a spectacularly well made game. The entire thing is just so simple, but there are enough different powers and enemies which gives it such depth. It was also an incredible idea to split this into two dimensions, but I think it would be even better if maybe the coloured fragments could be split between the two, as well. Love the new abilities, though. I don’t get how one guy didn’t realise that “max lens” meant a really big lens, rather than a shield, but anyway…
Not a fan of the front-end, though. The menu screen and font do not fit with the game, and I don't picture the colourpod as being some slug-thing with a peashooter, sorry Onnie, but that's my opinion.
The music, though, fits perfectly, because it's not like anything I've ever heard before except in the other colourPod game, just like the game itself, being completely abstract. It also drives me mad trying to figure out whether it's English or Japanese or whatever, because half of it seems to be English and the other half not.
So yeah, to sum it up, it's colourPod, just as we all knew it, but even better. I ignore the title screen, and it's only improved from the last iteration. I'm not letting the title screen drag this away from 5/5.
Ehhhh, this is a decent game, but it's let down by the fact that it's not always clear which parts of the song you're meant to be playing, making it less a test of "music timing" and more a test of guesswork. It also lags occasionally, despite the lack of special effects, which points me towards slightly dodgy scripting.
I also think that it's a good idea to point out the futility of coming up against Shinki's Super Crazy Guitar Maniac Deluxe 2/3, a game which is practically the same as this, but has more special effects, less lag, and is a lot more fun and has better music.
So yeah, it's a decent game which does the job, but it's nothing special, so 3/5.