@ wsxdrfvgyhnji Another "Mamono Sweeper" fan here! I downloaded the Android app after the web version broke, sad to see it go. Definitely a good candidate for a hex-based clone, since it's got an RPG theme and hex grids are commonly used for RPG maps.
Hint: the four colors near the final gate must be clicked in the order purple-red-blue-yellow. Developer: Why does it matter what order I make the clicks in? There are no in-game hints that the order of entry matters, and I knew how many times each color needed to be pressed. I shouldn't need a walkthrough when I've already found the solution.
@Slom0: the solution maps to the hint strangely; you have to imagine the hint rotated clockwise 90 degrees to enter it properly. So, leftmost hint = top row of balls, middle-left = second from top, etc.
Bug found in dialog: go directly to friend's apartment, get key, go to motorcycle. Dialog: I have no key in my pocket. Use key in pocket to drive away :P
Advice to noobs: use detonate a bit before end of round to harvest bones and brains from your zombies ("recycling is cool" skill harvests brains from 100% of dying zombies when maxed out). Big source of brains and bones, balances out their deficit relative to blood gathering.
@tfunny1: some of the enchantable items become available when you have the right combination of artifacts collected, then visit one of the glowing buildings/floaty things on the various maps. The final unlocks come when you have collected all the artifacts, and you have to revisit the early maps to trigger the unlock.
The two premium xenos appear to be premium only, no way to get them w/o creds.
Did you beat the final boss with druid/flak/illumage? I used Sky Palladin, his skills make him a super tank. Also, if you havn't unlocked the cursed head, what items did you use for the boss fight to finish before his soul pillars took out the gem?
upgrading damage on "the eye" makes it stop doing damage until the next time its cooldown refreshes. Steps to reproduce: start new game. Only purchase upgrades on the light bulb, upgrade to eye. While eye is firing, purchase an upgrade -> monsters stop dying, even though the eye has enough damage to kill them in less than one second. Eye stops firing, wait for cooldown to finish, monsters start dying again.
DT1 is also affected.
Behold, I have constructed a Launch Platform! "Prithee, wherefore? Our king lives yet in a mud hut, we have no castle." Verily, the King may live in yon skyscraper until I invent cement.
Suggestions for improvements:
* Add highlights to selected options on the main screen. Currently only the maps are highlighted when selected.
* abbreviate "A.I. (medium)": it is too many characters for one line, and pushes the last player's name and score below the bottom of the frame if teams w/ medium AI is selected.
* prioritize enemy and neutral tiles for capture in team mode. It's amusing and tragic to watch the hard AI team members kill each other when they have other options.
* put a flag of some sort beside the name/score of the player whose turn it is. It's difficult currently to tell which player's name is in bold or slightly brighter than normal, and I am not color blind.
It's a worthy successor to the first game, looking forward to playing this with my kids :)
Don't think I'd do it, but maybe that's what you'll do!