Any possibility of this getting finished on some other program? TBoI had similar limitations, and they ended up remaking it. Honestly, I'd be interested in buying the full version of this game on Steam if you'd remake it and release it there. Not expecting you to, though, since that'd be a TON of work :P
@blim76 All I can suggest is that you do it again, but take a screenshot this time and report a missing achievement with the screenshot as proof that you should've earned it.
How are the memory leak problems for everyone else? I'm barely noticing anything, and I'm on the same computer that had massive issues with the first one (it's a pretty good gaming comp, too).
Have to say, this is one of the few flash games I've actually wanted to play and complete in a long time. I've gotten quite irritated with the influx of iOS P2W apps ported to computers on this site, so this game is rather refreshing, and I find it to be pretty friggin' hilarious.
Props on making a good game, kreig13!
If you want to win really easily, get 3 Ninjas and either 1 Fairy or 1 Cat. The game is a cake walk after that. I didn't die once with the 3 Ninjas + 1 Cat team.
Just so everyone knows, the villagers' projectiles can kill rats. It's very annoying when you get a quest that requires you to get a certain rat combo.
This game does what it's designed to do very well: suck money out of people. It has no other purpose. Don't give these greedy, shameless devs a penny, they don't deserve it.
The memory leak issues in this game are atrocious. They decrease the reaction time window immensely, and make playing this game a chore. I'd give it 2/5 until it's fixed.
No offense intended, but the movement controls felt a little wonky, especially while in the air. I noticed that I had to already be moving in the direction I wanted to go in before jumping into the air to be able to move while jumping.
Reminds me of an updated Oolite so far, but with actual plot. Great job, momoguru! I'm even happier that you didn't add multiplayer, premium content, or in-game ads. Been a while since I've seen a good Kong game that's singleplayer and also lacks fremium.
Wow, I can already tell from the comments alone that this game is much better than the original, and I played the crap outa the first one. I salute you, EvilDog and Sickdeathfiend, for your very high-quality games.
I think it would be a good idea to have the coins flash multiple times before the disappear, to let the players know that they're about to vanish. I mean, it's easy to guess the amount of time that they'll be there, but still, it would help.
I found a really annoying bug. If you die multiple times very fast, you'll automatically keep running in the direction you went before you died. Almost no way to get rid of it.
You have my thanks! Glad you enjoyed it!