The hare sleeping is a bad idea. Generally speaking taking control away from the player is a bad idea. It is also frustrating that running into any obstacle will force you to sleep the whole duration, regardless of how much of that red meter you had left.
I agree with impet, I can see this being a very fun game. The design needs a bit of work though. For example: funding the prototypes and purchasing future units was a bit confusing. Haha, my first rocket failed, and I had no money, so I thought I permanently lost, until I tried ending my turn.
Uh, not to be a douche, but we don't have to be nice. We choose it.
Anywho, here's a suggestion for the next step : Add an end to the level and coins/stars/gold to collect for points.
I don't think you're allowed to use that texture from Minecraft.
Aside from that:
1: Movement is difficult. Jerks around, and is too quick.
2: Level is far to small, make it bigger.
3: The white everywhere is a very bad idea. Needs more colors ASAP.
4: You can place a block down while you are still inside it. You may want to fix that.
5: You can place a block down in any screen. (Main menu, pause menu, etc...) You might want to fix that.
6: Why do the blocks snap onto grid in one direction, and don't snap onto grid in the other?
7: Please put in the instructions that the escape button takes you to the pause menu.
8: Like others have said, lock the mouse onto the screen.
Guys having trouble saving, you're doing it at the wrong time.
1. Click on the save icon.
2. WHILE the popup screen is still up, you know the one telling you how to save, press ctrl-c.
3. Paste your code somewhere else.
I've never asked for + up's before, but too many people can't figure this out or read the comments.
Argh, this suonds cool, but the way how it is constantly playing, and how it updates only after the end of the measure it makes this frustrating to work with the percussions and pads. :[