Whatever you do, don't use autorecruit if you're upgrading your available units. Say for example you're autorecruiting archers. Once they're replaced by longbowman, you are going to autoproduce archers for the rest of the game, because the option to cancel for a unit that you functionally can't normally make anymore disappears.
when you need to fight multiple groups of enemies (i.e. fight one and then after destroying it more targets and enemies pop up, if you want to rebuild between waves just send out one soldier once everything is dead (a single knight for example) so that the timer doesn't start for counterattack, and the next wave doesn't begin.
the description for the building expansion said that I could house more guys. Doesn't seem to be the case. How do I buy the guys beyond 9? I bought the housing expansion
I don't know what anyone is talking about regarding scavenging risks. My morale has been at a hundred since round 6, and I've never taken a serious risk in terms of scavenging save for once. Haven't lost a single survivor.
I wish there was SOME level of involvement lol. But it is fun to watch and occasionally funny. I know it's an idle game but usually some degree of choice is available.
Am I even SUPPOSED to beat the scarecrow? It's literally the second story mission, and I'm level 8, where the mission says 'level 4'. You guys really need to get on that
It appears to me there are some misleading typoes on mission one. It says "Operator Score: 10,000", but as it turns out 10k gets you PRO and 15k gets you OPERATOR
Good thing you nerfed the poisoning this game. I poisoned the bosses repeatedly in the 3rd game even at ridiculously low levels. That stuff stacked FAST. My first instinct was to immediately poison the first boss in this game. lolnope
Great game kupo, you always deliver!
dafuq guise. this is a great game. it is a pretty successful translation of zelda into an rpg, though with it's own story. the music is cute, though i recognize it from various games along with the sprites. I will say however from a programming perspective, why does your life increase by two the first time you open your inventory? very curious...
It's a little irritating needing to do the tactical missions late-game when you haven't invested anything into it purely because you don't have money to purchase normal missions. Maybe a repeatable, low-level dungeon to make small amounts of higher level dungeon entrance gold?
That's right! Any attack stops a counter attack. Just keep those goblins on their toes!