it just does this idk if it helps
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/78.0.3904.97 Safari/537.36
Build 4295
ERROR - Uncaught TypeError: Cannot read property 'set_bitmapData' of null
Build 4295
Called from window.onerror (https://playsaurus.com/kongPokerQuest7/PokerQuest.js line 3621)
ERROR - Uncaught TypeError: Cannot read property 'set_bitmapData' of null
Build 4295
Called from window.onerror (https://playsaurus.com/kongPokerQuest7/PokerQuest.js line 3621)
Called from window.onerror (https://playsaurus.com/kongPokerQuest7/PokerQuest.js line 3621)
it would be better to have it checks that if your tank can completely block the enemy then heroes' attack is guaranteed to instant kill, or at least make it as an upgrades
these type of idle is just forcing everyone to be a glass cannon and go for fastest progress, defense passive is just useless most of the time, or at least feel like not rewarding
1. shotgun is too overpowered
2. bit farming in destroy area is too easy
3. speed upgrade + survive area in early stage rewards too much
4. recover to full hp after clearing makes regen completely useless
5. i like the music change with there is more enemies
6. magnet scales like nothing
overall: it's a very fast paced game, a little bit too fast for me tho. 3/5
Hey, this actually doesn't work! The bonus from Luck is factored in as you gain your points, rather than at the moment you transcend, so you have to win some fights with points in the Luck upgrade to actually get the bonus.
Alien army:Error ! Error !Unknown kid with a .......cardboard is crushing to our space ship!
Alien captain:Shoot it !thats just a little kid!
Alien army:But..........................there's a dragon after him!
Alien captain:WTF.......
Thank you for playing! If you have completed the 'Hack' ending, the 'Pay' ending can be viewed in the bonuses section as of v1.4.0.