Kept playing until wave 847, spamming the next wave button, until a message popped up from Kongregate, saying the game ran out of memory and then the game froze. so....yeah. Good game, though. Ps, don't know if it's a bug or something, but at around wave 350, I started buying up all the attack elemental chances, and once I bought up about 75% of darkness, I started one shoting everything.
We are working on it. For more information please visit: http://www.kongregate.com/forums/32139-the-perfect-tower/topics/613201-known-issues-regarding-webgl
Found a bug: if you activate all your abilities at the same time you transition to a new level, your abilities start, but they don't actually do anything.
The cost per level for the Jumphole Generator is WAY too high. It increases way too fast, and with the cap at 90k, its just a pit to throw your points into. I'm not saying it should be static at 3 per level, but it should be more manageable than increasing by 3 every level. Maybe an increase of 1 per level.
About 2-3 hours into it so far. Extremely good game, only things I have a problem with:
1) Make the UI cleaner, it's extremely hard to see how much an upgrade costs, how much damage each gun does, etc. Just change the background for the helper guns to not being see-through and maybe change the colors/fonts for the text.
2) Make the main gun better. Not that I have a problem with it currently, but it reaches max level pretty quick, again, not a bad thing because of the upgrades that give you extra gun damage, but I would've really liked to see a ranking system with the gun, where maybe everytime it ranked up, it passively shot 1 extra bullet or something.
3) A luck upgrade could be really good to make it more likely that you would find rainbow blocks. I obviously haven't prestiged in the game yet, so maybe this is implemented, but I don't know yet.
Nice original idea, don't really like it though. The fact that I can't control the ball dropper totally kills the game for me and makes it feel off. Maybe add in an upgrade that makes it so the dropper follows your mouse cursor, or rework it so that the dropper is replaced with the cannon from peggle.
It's definitely not for everyone, but I appreciate the feedback! I kept it as simple as possible since it's my first game, but if PlinkyPlinky II: The Plinkening ever happens there will definitely be things like that.
First off, love the game. I already have 3 months pegged into it. My only problem with it, is the boss fights. There are a lot of times where I'm fighting a god, usually a P Baal, and even though my stacks skyrocket over his, he still puts up a massive fight, and I usually end up running away because he beats me down. Currently on a P Baal #4, my attack is 4x his defense, my defense is 3x his attack, and my overall power is 3x his, and yet he still drains my health quicker than I drain his. What do?
Thats because gods from Baal on have 100% piercing attacks which do more damage and ignore defense, the player has not.
But true it is somehow a bit unfair. Maybe I will add a way for the player to also get piercing attacks.
Should be listed as a skateboarding game with all the grinding you have to do, crashed my browser, everything is too expensive and the challenges reward system sucks. 2/10, step your game up.
I like that I can see what my attack stat is now without having to do extremely complex math. Now, can you do the same thing with the clones? I don't enjoy not knowing exactly what their stats are, I mean, for me, their defense stat is 101.2 noniliion / 606. I don't think my calculator can go that high without me getting into scientific notation, and I hate using that.
This game is pretty great: fast progression, LOTS of things to unlock, and everything you do makes you better. My only gripe is the hint upgrades. 10,000 max hints is fine, I feel like the cost for speeding up the hints is WAY too expensive, and the upgrade to make your hints sell for more, is useless. With 10,000 max hints, getting to max in 30,000 seconds, selling for $250 each hint, I would make 2.5 million. I currently make $15 trillion a second. My advice, would be to get rid of the selling mechanic, and instead add a buying mechanic for hints, change the selling upgrade to lower the buy price.
I'm confused, is the update supposed to make the game not work anymore? I have no idea where to buy buildings, and everytime I look at the upgrades, achievements, or even the manager page, I see nothing except a little text box with some comment written inside. Get crackin' on fixing this guys. New Update 0/5
It might be too technical to pull off, but I'd like to see some upgrades to boost an investments $ps based on how many other building you have. Like, for every 10 Lemonade Stands, my Newspapers get +1%, then Newspapers help the Car Wash, Car Wash helps Pizza Delivery and so on. And just to make it go full circle, make the Oil Rigs affect the Lemonade Stands :)
Bug with the upgrades. When you buy them and they go down to the bottom, if you soft reset, the bought upgrades are still at the bottom instead of back up at the top. buying one of the upgrades will refresh them back to the top, though.
2 things I want to see implemented: 1) put 2 tabs in the shop, one for $ and one for angels. 2) put an option in the settings menu to turn off the buying angel items notification (ie, this item costs 1 million angels, are you sure you want to buy it), some people might need it, not me.
I love this game as much as I love Adventure Capitalist, and that's saying something. Two things I want to see changed though, 1) let us see what the research upgrades unlock before we buy them. 2) add in weapon types to the games (sniper, machine gun, bazooka, etc.) all with pros and cons, it'll add more variety
@deaglecrits I assume it's intentional that it doesn't add on to your j/s, because if you notice when you have the garden open, sometimes instead of getting a 5k box, you can get a critical box that makes you gain more jelly. The randomness of this can't be depended on, so they just didn't add it. I assume.
One of my favorite things about this game, is how quickly I can buy everything, and just how much money I make per second, the recent nerf kind of sucks, but whatever...
Interesting concept, fun game, my 3 biggest complaints: 1) either needs to lift the cap on manual clicking, or add an upgrade to raise the cap. 2) when changing the floor plans, you can't see what changing the stuff does (ie, money change, hammer chance) when using the arrows, only when using the slider. make both change. 3) whenever you change the plans to start building a new house, it should employ the new plans after you finish building the current house, not right in the middle of building the current house.
Sorry for the inconvenience, as I wrote in the comments before, this is a limitation of the engine I use and there is nothing I can do about it