This game is honestly exceptionally confusing and almost unplayable. It's a valiant first effort, and I feel with just a little cleanup with the UI, the game will be infinitely more playable.
Really unique twist on the concept. Fun game, except lacking in content. Needs more upgrades, like an upgrade to help out your clicks. Like, instead of each click doing one, each click does 5 or something.
Most important things to do: fix a majority of known bugs, if not all, create an upgrade system in game, I have so much god-damn gold, but my other resources are so slow, and finally, create descriptions for the things you can buy. I've been playing for half an hour, already have a castle, and I still don't really know what anything does.
I just had a cool idea. All of the things on the character screen (the money bags, the new clothes, the car, etc.) what if instead of them just unlocking and appearing, what if we could buy them off a new tab, and they could provide us with some kind of passive abilities?
I feel like the achievements for the lemonade stand should be changed from giving them more speed, to doubling their profit. They need the boost in profit more than they need the boost in speed.
Also, another idle game out right now, Multiplicative Idle has a cool feature, it has an auto-buy feature on it, where it will automatically buy the cheapest, or the most expensive building available, the second you can afford it. That would be pretty neat to see on here.
One of the most needed updates to this game, has to be the ability to buy a bunch of things at once, so maybe add a buy 5, buy 10 and buy 25 button to the UI.
This is a near perfect idle game, the only thing that I don't like about it, is the final building/object/whatever it is. There should be a passive ability you can buy that allows you to automatically generate them, without that, it becomes greatly underpowered in relation to the cascade of the other buildings that are constantly being multiplied.
I may be wrong about this, but isn't the idle part of this game supposed to do something? When the game said the idle upgrades would help my CO2 per second, I imagined that would give me more CO2 points to spend every second or at the very least, make my fire hotter every second. Instead, it does absolutely nothing. Also, the number that pops out of the fire when I click isn't the number that I gain in points. So...there's that.
On the poopmongering board, you really need to add walls to the sides. It agitates me to see the gold poop fly off into an abyss where I can't get it just because the autoclicker is too slow, and I couldn't hit its terrible hit box while it was rocketing through the air at an awkward angle.
This game desperately requires a function to completely max out a weapon with the touch of a button and a quicker way to buy garnets. sometimes, i'll farm a few billion scrap, go to the exchange to get garnets, then spend 2 minutes just pressing the button to get garnets. so in short, add shortcuts. good game though.
It will be definitely featured in the sequel! Thanks! You will be able to upgrade resources through a single click; although I will not implement maxing out weapons with a single click. I work hard to brainstorm stupid names for my weapons. The best you'll get out of this is a "+10 per click" =P
maybe my favorite game on this site and i demand you make a sequel. i know about bug slayer, and i love that game too. my only complaint is a weird one, because its contradictory. i want more of this game, but at the same time, i like how simple it is. i like that you can just pick it up and instantly have a good time with it and that you can beat it in like 20 minutes with all the upgrades, but i feel like it should be longer, with more bosses (i like the idea of the only boss fight game) and it definitely needs more upgrades. 5/5
i havent played this in a while, and i saw i was missing the hard badge, so i click on it and look at my progress for the hard badge. i have to hit the turtle 3,000,000 feet. my record is 2.9 million.
words cant describe how bad this game is. the control is the first thing you notice, you either move at mach speed, or you stand still. next, you gain little to no bubbles with each kill, and yet you lose so much when you get shot. also, this isnt a game with an invicibility period after being shot, so you can technically lose your entire life in a second. i dont like it, and you shouldnt either.
This is a cool idea. We might make this into another manager...