Here's my strategy to maximize money and minimize the annoying outpost defense missions. You want a big party full of citizens and engineers, and no factory upgrades. So first, capture and expand all the shelters to increase your team size. In each new map area, first use "Clean-up" to reduce Threat to 0. Then capture the factory, outpost, and shelter. Upgrade the shelter to 2 soldiers. Buy the shelter expansion if you have the cash. Then upgrade the outpost to one gun. If you have a spare ranger, buy the "Repeller" outpost upgrade. You can now expand to the next map area, but will rarely face an outpost defense. If you do get one, ignore it and take the threat increase instead, then do a "Clean-up" on the next turn. This is more fun and gives you more money. When you've explored the whole map and are ready to 100% capture areas, go into each map area one at a time and max out the shelter, outpost, and then the factory. Once a region is 100% captured it won't go under attack.
I loved this game, but there's one thing that bugged me: When I saw the dates ending in '64, I knew it had to be 2064, because the computers are full of file formats and commands that weren't developed until the 1990s. JPEG is from 1992. MP3 is from 1995. SSH is from 1995. So, this was a big stumbling block when I got to the newspaper puzzle.
The plural is "dice", the singular is "die". As in "I had three dice. I lost two. Now I have one die." Every time you use "dice" as a singular, it makes a tabletop gamer somewhere cry.
One thing that would make every one of these point-and-click adventure games 1000% less annoying: a button to highlight every clickable area on the screen.
Sometimes I feel I've got to... run away, I've got to get away. From the pain that you drive into the heart of me. The love we share seems to go... go nowhere. And I've lost my light, for I toss and turn I can't sleep at night. Oh... tainted olive. Tainted olive.
Here are some of the events you can encounter. Note that the Kongregate version is buggy & some outcomes result in glitches. Wife commits suicide: work on days 3 & 4. Wife & Molly killed: skip work on day 4, defend yourself from attacker. Stabbed to death: Skip work on day 4, don't defend yourself. Wife leaves you: skip day 3, sleep with Annie day 4. Best ending in Kong version: work every day, take Molly to park on last day. You and Molly die on a park bench in the snow. Kill yourself (not possible on Kong): go to the roof on day 6 without Molly. Find a cure (not possible on Kong): work every single day. Possible endings: Die alone in park, Die with Molly in park, Stabbed on day 5, Die unsuccessful in lab, Find cure & go to park & see it turn green (not possible in Kong version), "Give up" & jump off roof (not possible in Kong version)
I played it through several times using Chrome Incognito mode. The Kongregate version has a bug where the happiest ending can't be achieved. :-P If you play on newgrounds, and go to work at every possibility including the last day, you actually get a green check on the computer monitor on the last day instead of a red X. Then you and Molly, looking healthy and pink again, go to the park and sit on a park bench together. Your eyes remain open, though Molly's remain closed so it's possible she died already. If you refresh the screen, you see the park with no one on the bench, and the trees have returned to a healthy green. -- Conversely, if you do the same choices on Kongregate, you just wind up with the protagonist dead in the lab without finding a cure.
WALKTHROUGH, SORTA: This game doesn't really need a walkthrough, but for you obsessive completionists here's some information that can save you time: 1) There is only one way to die on each screen. 2) There is no way to die on the first two screens and the first screen inside the house. 3) In the end the game repeats in an identical loop.
There are 6 possible endings: 1) Don't kill any crabs: "Great guy!" 2) Kill a crab and squash his grave. "Sad person". 3) Kill a crab, don't squash his grave AND don't apologize: "Bad person". 4) Kill a crab, express remorse at the trial, apologize at the grave, and don't squash the grave: "You are forgiven.". 5) Kill a crab, at the trial jump out of the box and escape out the window: "On the run". 6) Kill a crab, at the trial jump out of the box, over the light, and squash the judge. "Horrible person!".
Adding info about the two kinds of gates in the "Instruction" field would be super handy. As another commenter mentioned: Red = N silicon. Yellow = P silicon. If you draw Yellow P over Red N, you create a "NPN" gate, which will allow current through the Red N section ONLY IF there is current applied to the Yellow P section. If you draw Red N over Yellow P, you create a "PNP" gate, which will always allow current through the Yellow P section UNLESS current is applied to the Red N section.
As you can see in the tutorial, a PNP gate (red over yellow) acts as a logical NOT operator if you pass VCC through the P and apply an input to the N. Not illustrated is that an NPN gate acts as a logical AND operator if you pass one input through the P and apply another to the N. The simplest OR gate has two NPN gates in parallel, with VCC passed through the N part, and a different input applied to each P. From there, you should be able to work out the others.
I've managed to get all the achievements except "Pirates of the Past", "The Future is Now", and "Been There, Done That". I'm guessing that "Been There, Done That" is the one you get for collecting all the other achievements, but how do you get the Pirates and Future achievements?
It was pretty easy to figure out that your damage range is STR + 1/2 AGL, which means average damage is STR+1/4 AGL. Then I read on a Grindquest forum that the formula for attack speed is 3.5((STR+1/4 AGL)/(STR+AGL)). So I did a little algebra, and it turns out the formula for base attack DPS is pretty simple: (STR+AGL)/3.5. :-D
Here are the strategy tips I've figured out: 1) When grinding, you can get the most gold from "Common" and "Crafting" items, because they can stack in your inventory, while the rare items cannot. 200 common items is worth more than 4 swords. 2) Different talents are more effective for grinding and for dungeons. So, reset your talents to optimize them for whatever task you're about to do. 3) Healing talents can help you grind faster by reducing the amount of time you spend resting.