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Slice: Fortress Defence

Play Slice: Fortress Defence

Mar. 25, 2010

Rating: 0

Any tips for getting past wave 140 and onwards? I'm done tweaking this version (to make high scores fair) - so I am gathering all the ideas for version 2, thanks for the comments!

Slice: Fortress Defence

Play Slice: Fortress Defence

Mar. 24, 2010

Rating: 0

LoboFeroz - Thanks for the ideas! I'd love to make some new towers & I will make the winning duration and strategies different on each - as well as the survival mode!

Slice: Fortress Defence

Play Slice: Fortress Defence

Mar. 23, 2010

Rating: 0

I am done tweaking this one. Necro and Stun still work, but with muted effects - eg: Stun is a 75% slowdown instead of stop, and Necros only have once chance to insta-kill each enemy.

Slice: Fortress Defence

Play Slice: Fortress Defence

Mar. 23, 2010

Rating: 0

BadFurDay - Thanks for the idea :) I've added HighScores now!

Slice: Fortress Defence

Play Slice: Fortress Defence

Mar. 23, 2010

Rating: 0

Enemies now get resistant to Necro attacks after surviving a hit. 100+ gets more tricky again now.

Slice: Fortress Defence

Play Slice: Fortress Defence

Mar. 23, 2010

Rating: 0

Escape doesn't quit any more - too risky! Until I add a safer restart you'll have to die (delete all units) or refresh the browser to restart.

Slice: Fortress Defence

Play Slice: Fortress Defence

Mar. 23, 2010

Rating: 0

There was a bug that made Slow & Stun infinite - That has now been fixed, so don't be surprised if those high levels are a lot meaner now!

Slice: Fortress Defence

Play Slice: Fortress Defence

Mar. 22, 2010

Rating: 0

Just did a massive update - the little blue ball is gone & now have some proper attack effects + each unit has special status effects that improve on level up. Good luck!

Slice: Fortress Defence

Play Slice: Fortress Defence

Mar. 22, 2010

Rating: 0

I am adding status effects + different graphics to the different unit attacks, and I will smooth out the difficulty up to 100. Thanks for all the comments!

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