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abacusdog's Comments

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Rise of the Kal-Rul

Play Rise of the Kal-Rul

Apr. 08, 2017

Rating: 3

After completing the Rat King quest, the dungeon glitches and goes completely white. Reloading the game doesn't fix the glitch. Used teleport stone to get out, but you can't see anything in there anymore.

Developer response from Zamol

Thanks for the heads up, I'll look into this :)

Animation Throwdown

Play Animation Throwdown

Feb. 18, 2017

Rating: 3

You HAVE to have a button to turn multi decks off. To recycle a card, I now have to freaking edit 3 separate decks. This is poorly thought out.

Animation Throwdown

Play Animation Throwdown

Jan. 24, 2017

Rating: -1

To Abacusdog: Try clearing your cache. Abacusdog: It worked. It always works on K. Shoullda known that.

Animation Throwdown

Play Animation Throwdown

Jan. 24, 2017

Rating: 1

I often get "no videos available to watch right now". There should be a default where if that happens, you get the bonus. Ya'll train us to only play with the bonus, so I don't really want to play when there is no bonus...

Chess Evolved Online

Play Chess Evolved Online

Aug. 25, 2016

Rating: 3

I've got 30 cred just sitting around, but I still can't seem to buy rubies. The confirm selection button has a green lock on it. Any idea?

Monster Battles: TCG

Play Monster Battles: TCG

Mar. 28, 2015

Rating: -5

How is it this silly piece of drek has players, but WWII TCG does not??!!!!

Card Hunter

Play Card Hunter

Dec. 12, 2014

Rating: 5

what a great game.

Caravaneer 2

Play Caravaneer 2

Dec. 11, 2014

Rating: 1

how to you use first aid when NOT in battle? There has to be a way. I don't think I can play again and risk a bleed out when I'm on way to the doctor. Seriously, there has to be a way.

Caravaneer 2

Play Caravaneer 2

Dec. 09, 2014

Rating: 0

ahhh, first time load takes a while, and unless I'm in cinematic mode, the load bar doesn't show.. so no worries.. all working.

Caravaneer 2

Play Caravaneer 2

Dec. 09, 2014

Rating: -2

won't load for me either.. mebbe it's down for a bit, or I need to clear cache.. dunno.

World War II: TCG

Play World War II: TCG

Nov. 20, 2014

Rating: 0

Question: What "exactly" are the three components to each mission's score? The only one I completely get is the last one: Purple heart is your life vs. starting life. Time? Is that clock time or rounds? And what is the middle one?

World War II: TCG

Play World War II: TCG

Nov. 14, 2014

Rating: 1

Bug reports: Post update: After replaying and beating old levels (to gain 3 stars), the map scrolls back to Poland. Stars on replayed level don't update (nor does the counter in the rewards). Upon 1st refresh, map take you back to last battle beaten (not including replay) but there are no stars at all on any map. Upon 2nd refresh, back to normal, stars and reward counter updated. I recreated this 2 out of 2 times.

World War II: TCG

Play World War II: TCG

Nov. 13, 2014

Rating: 0

@lhtsang: took me about 10 times on lvl 60. You won't see it again until lvl 90, which is where I am hopelessly stuck. It's the same, 5/5/5 in 8 turns, except now the 'puter is putting out legendary infantry and armor.

World War II: TCG

Play World War II: TCG

Nov. 12, 2014

Rating: 1

Bug: In PvP, opponent placed Hetzer (3/4 scout) first turn and then put a M2 Browning (0/1 machine gun) on it; making the Hetzer 3/5 double the damage when attacking. I hit it with Confusion (enemy unit attacks itself), but it didn't double the damage like I would have expected (because it needed to die), instead leaving it 3/2.

Developer response from IsidroT

Hey abacusdog, This is not a gameplay bug but a text bug, Machine-gun effect is only applied when attacking Enemies. We have updated the text accordingly and will be fixed on the next update, cheers!

World War II: TCG

Play World War II: TCG

Nov. 12, 2014

Rating: 1

to Yahoo: the trick is to place 1 unit only first turn, promote immediately to Major. 2nd turn, make that 1st unit stronger, and place a 2nd to absorb the strongest enemy out there. Keep that one unit heath and strength as high as possible and make sure it can get through. Ultimately, you want to be doing around 20 points a turn. The trick is, if the enemy has a weak card in one of the two other slots, LEAVE IT ALONE. Take the damage and never look back. I'd rather have a weak opponent ding me every turn than waste early resources owning all three slots.

World War II: TCG

Play World War II: TCG

Nov. 11, 2014

Rating: 0

2nd suggestion: recycle all triplicates button in the sell screen. Moves anything above 2 copies of same item over into sell column.

Developer response from IsidroT

This one is quite interesting and indeed a great suggestion, I'm noting it down for future update, I'm almost certain that we will be able to add this also. Cheers!

World War II: TCG

Play World War II: TCG

Nov. 11, 2014

Rating: 0

suggestion: add an "clear all" for re-doing a saved deck.

Developer response from IsidroT

Hey abacusdog! Thanks a lot for your suggestions, this one is already on our wish list, we will implement it on a future Update.

World War II: TCG

Play World War II: TCG

Nov. 10, 2014

Rating: 0

ok, failed #7, but kept some details to help Devs. Start: Computer puts out 3 air. Turn 8: I kill 2 air, computer adds 1 armor. Turn 7: I kill 1 air & 1 armor. Computer puts out 1 of each. Turn 6, I kill 1 of each. Computer puts out 3 armor. Turn 5: I kill 2 armor, Computer adds 2 air. 1 air dies on attack. Turn 4: I kill 1 air & 1 armor. Computer adds 2 infantry. (was nice) Turn 3: I kill 1 infantry. Computer adds 1 infantry & 1 armor. Turn 2: I kill 1 armor & 1 infantry. Computer adds 2 armor. Turn 1: I kill 1 armor. Game ends Total kills: 6 air, 8 armor, 4 infantry. It's as close as I've come actually, but this is my 7th fail.

Developer response from IsidroT

Hey abacusdog, Thanks a lot for the detailed feedback about that level. Indeed 3 Different Objectives levels are the most delicated levels in the game in terms of design and playability as they are the most RNG dependant, your strategy is the perfect one for those levels, destroy as many units as you can before letting the AI promote them therefore wasting Action Points. Sadly as I mention does level are more random dependante than the other, we want to keep a good eye on them and if the overall response is dissatisfactory we may think about removing them. Cheers!

World War II: TCG

Play World War II: TCG

Nov. 10, 2014

Rating: 0

On mission 60, you have to kill 5 air, 5 armor, and 5 infantry. I've failed 6 times in a row with kills around 9/7/2. I always get twice the amount of air than either armor or infantry. I'm knocking them down as soon as the 'puter puts them up, but I just can't seem to get a random selection that gives me a chance at 5-5-5. This isn't the same as just killing 8 anything, as the trick there is to kill fast so the computer doesn't waste resources buffing. But how can I "manipulate" the computer into NOT putting air down? Admittedly, this one is a little frustrating. If there is a trick, I"m just not seeing it. Please advise.

World War II: TCG

Play World War II: TCG

Nov. 07, 2014

Rating: 0

Love the concept, fun to play. Suggestion: re-evaluate the items that can be attached to aircraft. Some items that are attach to all, shouldn't be allowable to be attached to aircraft.

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