Would it be possible to add a "dye per second" amount visible for each color? The "dye per tick" value is hard to interpret, especially when there are 3 or 4 bars going simultaneously.
I get why newspaper costs so much, given that it provides a TON of upgrades for the other companies. Still though, I don't get why the oil company is the cheapest after around 300. It brings in far more money than, say, the shrimp boat, even if you take into account the 11x multiplier that you get for the boat.
It's annoying that once you get to a certain point upgrading speed actually hurts you (though it doesn't really seem to help that much in the first place anyway). The screen is now moving so quickly that my character is getting lost to the side of the screen, causing enemies that I already killed to spam near my character and killing him.
Could someone please give a good description of the requirements for each rank? I have a very vague understanding of what I need in order to achieve 'A' or 'S' ranks.
Thank you for including the hint book. I know many people will simply want to hurry through the game to get the badge, so it is kind of you not to force people to read through the large amount of text.
Is the Voidwielder supposed to one-hit kill? I am level 30 and have over 800 health, but a single hit still kills me immediately. This boss is way too difficult.
@qalnor: How is the second to last one logically flawed? Given the definition of a red herring, something cannot be both a relevant clue and a red herring, therefore the machine contradicted itself, therefore it is not perfect.
I liked the idea, but this game was way too easy. If you're going to make something like this, the "puzzles" need to be at least somewhat challenging to solve.