still working towards level 50... it's more tediousness than hard.
To EarthUPS.... you only get badges on "beginner" and "hardcore" difficulties. So if you chose the standard or extreme difficulty...
This was a potentially good idea but marred by terrible execution. A puzzle game with FORTY levels but no save feature... the worse thing about it is that the puzzles are mostly the same rehashed thing that gets tiring really quick. I quit trying at level 22. Couldn't stand it anymore. I'm gonna give the badge a pass.
The game itself isn't really bad at all. The challenges should not have been created at all imho. It's too dependent on luck due to the not-so-friendly mouse-only controls. So rather than "challenge", it's more like "test your luck"... I'm still stuck with challenge 4. Sigh, here we go again.
Nice Final Fantasy style, but play balance is horrible. You should never force people to level up for sole purpose of defeating a boss. If you have to do that, it means you don't have enough content in between to prepare the player for the boss.
Got both badges! Took me quite a few tries, including dying twice at 77000+. There's nothing wrong with the collision, despite all the complaints here. It's more getting the timing of the rotation right as you slip between mines.
It's quite an easy game, although somewhat random. It's frustrating to lose when a particular color just doesn't show up. Also, the "End game" button should be removed or changed. I had to replay one more time for the badge because that button apparently does not submit the score.
BboyJu, I always max the green icon (waiting time) for the first few customers. It's the later ones that you can't have them not wait. And uh, those "stupid" animations are part of the game, you have to learn to estimate how long it takes to take down orders and receive payment.
Ahhh, now I see. All right, medium difficulty is fine. Once I get how to make use of all three types of weapons, it's not difficult. And the "6" missions are actually 3 forwards and 3 backwards.