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Garden Gnome Carnage

Play Garden Gnome Carnage

Sep. 23, 2010

Rating: -1

great game... or the best game?

PC.Defense

Play PC.Defense

Sep. 18, 2010

Rating: 0

Far too easy. I lost a total of 11 lives across all 4 difficulties. Levels were also too short - there's a ton of awesome upgrades to be had, but I never got to use them.

Recordshop Tycoon

Play Recordshop Tycoon

Sep. 11, 2010

Rating: 0

2nd place all-time 100 day high score. That was satisfying :D

Recordshop Tycoon

Play Recordshop Tycoon

Sep. 11, 2010

Rating: 0

My main issue with this is that there is not real way to make your customers happy if your lines are too long.I'll have all the right stock, a hi-fi set, and even a dj booth and then half my customers storm out of the door in anger for waiting in line more than 20 seconds, thereby making my karma plummet. Am I doing something wrong or is this the nature of the game?

Crush The Castle 2

Play Crush The Castle 2

Sep. 08, 2010

Rating: 1

only a couple of the castles presented a real challenge. The first two potions were gimmicky, the ice one was ok, and the acid was inconsistent and boring. I thought some of the bombs were pretty cool, but I never really got to use them for anything interesting in the game. Also, dying is inconsistent. Some people die when lightly jostled, and some get buried under half a castle after falling 50 feet head-first (not an exaggeration, and happened twice) and still survive.

GunBot

Play GunBot

Sep. 03, 2010

Rating: -2

I'd like more skills. I got to level 5 halfway through the game, and I'd like it to be useful to keep getting exp.

Little Protectors

Play Little Protectors

Sep. 02, 2010

Rating: 3

what this needs: 1. An option to make it so your protectors will not harvest when enemies are in range. Too much micromanagement involved with the current system. 2. A way to upgrade your dudes with less clicks. Maybe have certain weapons and armor hotkey-able. As is, I have to pause a lot and micromanage so I don't die. 3. option to auto-pause when you enter a unit's menu. That way I won't have to mash pause all the time. Pretty much, make it so I don't have to pause for more time than I play, and make it so all the necessary micromanagement is streamlined and easy. Click + if you agree.

Harmony Keeper

Play Harmony Keeper

Sep. 01, 2010

Rating: 3

fun, but far too easy.

Castle Guardian

Play Castle Guardian

Aug. 17, 2010

Rating: 1

I played it all the way through. It was fun, but far too easy and nothing new. But it's not a bad use of 20 minutes.

e7

Play e7

Aug. 14, 2010

Rating: 5

the only thing I didn't like is that you have no idea how fast you're moving of where you are relative to the ground if you're in midair. That made some stages difficult when I needed a precise jump and I had no idea where I was in relation to where I wanted to land. Still, very fun.

Flakboy 2

Play Flakboy 2

Aug. 11, 2010

Rating: -4

too easy. I only used bouncers, spikes, and bluray to win everything. Sandbox mode needs an unlimited ammo option. 2/5

Pandemic: American Swine

Play Pandemic: American Swine

Aug. 09, 2010

Rating: 0

I used the same strategy on all difficulties and all government types. (spam masks until vaccine drops, then vaccinate all states from largest to smallest - decrease panic if necessary) I kind of would have liked it if the different difficulties and government types would actually require different methods rather than all working pretty much identically.

Master of Fortresses

Play Master of Fortresses

Aug. 08, 2010

Rating: 3

Good, but far too easy.

Shadow Snake

Play Shadow Snake

Jul. 22, 2010

Rating: -1

I don't understand why hardcore mode is locked to start with. I didn't enjoy the game until about level 10, but it was still too easy. Once I started hardcore, I actually liked the game. I don't think most people who are like me will have that much patience with this game when there are thousands of other games to play on this site. Also, i don't get why some elements, like the "bomb" and the armor were only around in one level. One more thing: I didn't interact with the boss at all. It was pretty much the exact same game. I would have liked to have some sort of gameplay mix-up for the boss rather than just doing the same thing I'd done 15 times only easier.

Epic War 4

Play Epic War 4

Jul. 22, 2010

Rating: -6

-why is there no mute button? I like your sound loop and all, but I like my music better -why is there no forfeit button? sometimes it takes about 5 minutes to lose when you just need to adjust your arrangement. -why is the upgrade web thing hidden? It makes no sense why you should have to buy a bunch of things you don't want in order to find out that something else you don't want was hidden in the corner. -Why aren't there spell cooldowns? I killed the entire army in early levels by saving up mana and spamming comets. -Why do so many of the animations completely screw up the battle lines? some of the tiger sword guys did one sword swing and ran past my entire army toward my castle because of the movement in the animation. -Why does "normal" mean "for the first six levels if you press assault you win?" 1/5.

Protector IV

Play Protector IV

Jul. 20, 2010

Rating: 5

I would really appreciate some way of sorting items, as wading through a pile of 100 items to figure out which ones I want to equip and which ones may be useful at some point and which ones I'm better off selling. I'd suggest a sort function based on what stats it affects (ie, sort from highest tactics boost to lowest). Also, if I could "favorite" certain items so I could find them more easily, that would be great as well. With so many identical icons, it can be frustrating mousing over every single thing in my inventory to find that one hat that gives me a +5 tactics. Also, organize talents better. Either organize them into groups of how you get them (storyline, scrolls, etc.) or alphabetically, or by effect. It's really frustrating to mouse over every talent to figure out if I have bought a certain scroll yet. Still a great game without these functions. I enjoyed it even more than the other protectors. 5/5

Cursed Treasure: Don't Touch My Gems!

Play Cursed Treasure: Don't Touch My Gems!

May. 06, 2010

Rating: 0

Loved the game, but two things really frustrated me. First, when I shot a ninja champion right as he came onscreen, he would be able to make it to my nest, grab a gem, and get halfway offscreen before he stopped being invisible. Firstly, this pretty much doomed the gem that he took, and secondly, it made it impossible to actually get a brilliant on that stage. Secondly, the assassins. On the wave before them, I would stop the enemy before they even came onscreen. On their wave, they would sometimes run through 20 turrets unscathed, grab a gem, and make it halfway back before dying. It would be nice if there were some reliable measure to take against them, like some sort of tower would reliably hit them. This wouldn't be quite as annoying if them merely touching the gem made me go down a notch in rank. Anyway, great game! I hope to see more similar stuff.

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