ableim's Comments

Game comments and reviews

Omega Box

Mar. 18, 2011

0

It would be cool if committing suicide wasn't the easiest way to get unlocks...

Reactance

Mar. 01, 2011

0

I would have liked it more if it didn't require a certain amount of grinding to get enough points to upgrade my ship to a reasonable level...

Hack Slash Crawl

Feb. 25, 2011

2

I kind of wish that you could start at later levels in the dungeon afte you'd completed some, or at least accelerate the pace. The titles don't add much variation in gameplay, and I'd kind of like to have progress rather than repeatedly flinging myself down holes until I get eaten so I can start the whole process over again. Also, I somehow managed to get several of what I assume to be the better titles (eg. devastating) on my first few tries, and I have no idea why. After that, I kept getting titles that were rarely if ever useful, even though I kept getting further in the game.

de Blob 2 Revolution

Feb. 22, 2011

7

please... never again.

Flagstaff: Chapter One

Feb. 17, 2011

1

far too easy...

Rebuild

Feb. 14, 2011

2

I only wish there were more things for scavengers to do after the early-game...

Rebuild

Feb. 13, 2011

0

The only thing that felt disappointing was the animations of the zombies attacking the walls... kind of unconvincing as a battle. But still, this is one of the flash games where I leave feeling like I didn't just waste time. good work :)

Ninja Hamsters vs Robots

Feb. 09, 2011

0

one issue: when you're in ninja mode and the background is all red, lasers are hard to notice.

I Am An Insane Rogue AI

Jan. 05, 2011

4

also: all the engineers are suicidal once I put in electric locks. I don't want to kill them... I like pacifism

I Am An Insane Rogue AI

Jan. 05, 2011

1

one issue: if you try to be pacifist and misclick on a robot, you pretty much have no chance of staying pacifist. if there was a way to deactivate the ability to hack robots or deactivate already-hacked robots, it would make pacifism much less frustrating.

Desert Moon

Dec. 19, 2010

-3

+ if you want a fastforward button.

Tentacle Wars

Dec. 17, 2010

2

The reason I love this game is that it is challenging, but not in a way that is frustrating. Instead, when I fail I want to win even more rather than give up. Flash games are rarely like that. Awesome game.

endeavor

Dec. 11, 2010

-1

It's like shadow of the colossus. Minus the colossus.

Adapt or Die

Nov. 24, 2010

4

possibly the worst control scheme ever. every battel I lost was because I misclicked on my unit and deselected everything. the click-drag to move is really annoying to actually employ any strategy with.

Rage Arena

Nov. 08, 2010

4

If you had a "sell duplicates" button, I would like this game ten times as much.

Road of the Dead

Oct. 15, 2010

2

the horn sometimes makes civilians contemplate suicide, as they have on multiple occassions jumped in front of my car instead fo moving away when I'm trying to avoid them

Sniper Assassin: Final

Oct. 09, 2010

-1

The running segment is absolute trash.

Monster Slayers

Oct. 08, 2010

5

-Too easy -annoying to re-work your team -not much strategy at all -Could we get a class tree of some sort?

too easy!

Creative Kill Chamber

Oct. 04, 2010

2

the issue I have with this is that it's more about fast clicking than creativity.