I kind of wish that you could start at later levels in the dungeon afte you'd completed some, or at least accelerate the pace. The titles don't add much variation in gameplay, and I'd kind of like to have progress rather than repeatedly flinging myself down holes until I get eaten so I can start the whole process over again. Also, I somehow managed to get several of what I assume to be the better titles (eg. devastating) on my first few tries, and I have no idea why. After that, I kept getting titles that were rarely if ever useful, even though I kept getting further in the game.
The only thing that felt disappointing was the animations of the zombies attacking the walls... kind of unconvincing as a battle. But still, this is one of the flash games where I leave feeling like I didn't just waste time. good work :)
one issue: if you try to be pacifist and misclick on a robot, you pretty much have no chance of staying pacifist. if there was a way to deactivate the ability to hack robots or deactivate already-hacked robots, it would make pacifism much less frustrating.
The reason I love this game is that it is challenging, but not in a way that is frustrating. Instead, when I fail I want to win even more rather than give up. Flash games are rarely like that. Awesome game.
possibly the worst control scheme ever. every battel I lost was because I misclicked on my unit and deselected everything. the click-drag to move is really annoying to actually employ any strategy with.
the horn sometimes makes civilians contemplate suicide, as they have on multiple occassions jumped in front of my car instead fo moving away when I'm trying to avoid them