Pretty good, but could have the difficulty amped up a bit. (Easy, Medium, Hard modes.) One thing: The track bar on my day 5 was empty, making it difficult to plan.
Yeah, I was never really good at backgrounds.
This was mostly trying to learn action scripting. I didn't put much effort into the art.
And Icy Blaze: They do give you health. It's random, so you might just not have been lucky.
Forget that complicated an confusing instruction - just re-make the symbal and register it to the left (or wherever you want it to go)
I solved the non-working button problem by double clicking on the button and where it says "hit" put a square around the whole thing.
If the health bar is decreasing by both sides instead of from the left, then go into the bar and drag it to where the vertical line in the little circle at the center is lined up with the left edge of the bar, then go to the healthmeter and drag the border around the bar, go back to frame 1 and drag the whole meter back to where it was before.
To make the health meter go down: Put health = 100 on the onLoad function.
If you're getting the error "The class or interface "bar(or healthMeter)" could not be loaded" Just go to the properties of bar and healthMeter and unclick "export for Actionscript"
Whenever I hit an opponent, my score just dissapears. I have it set to dynamic with instance name as scoreText and embeded as numerals. What am I missing here?
@OfBloodAndRank: Make sure you're using the right actionscript, 2.0 and 3.0 work differently.
@skandernet: It shouldn't matter as long as you use actionscript 2.0