Secret Stick Mission presents the facade of being well-thought-out and requiring creative thought, and then makes it painfully easy to win completely by accident. No game should EVER do this. Long story short: good concept, abysmal execution. 2/5
Oh, dear, where to begin? The graphics didn't show much effort, the concept's been done many times before, the hit detection was off, the game was too difficult to not have continues, and, above all, there's nothing to keep the player from just right-clicking to cheat. 1/5
@Noth
Actually, I found my focus was thrown off by having too many weapons on the screen. It was a little frustrating to lose my fifth mushroom in a row to a mole that I didn't see underneath all the shotguns. :P
The execution is smooth, but the game is repetitive. I would suggest adding a campaign or story mode, or maybe just motivation to play for more than five minutes. Also, ditch the compass cursor. 3/5
Holy crap. Between it's glaringly awful MS-paint graphics, notable lack of any clear objective, and gratingly defensive commentary, I feel that my hands are dirtied just playing it. I feel that 1/5 is an overly generous rating, but until such time as Kongregate sees fit to make zero-grades possible, 1/5 it is.