Games Achievements My Kong Sign In

Ace_Blue's Comments

Comment

Dillo Hills 2

Play Dillo Hills 2

Feb. 02, 2014

Rating: -11

Does the API only send scores on full moons? Give me my badge already, I hate this game!

Papa's Pastaria

Play Papa's Pastaria

Jan. 25, 2014

Rating: 7

Another rehash of the same micromanaging game. Still no upgrade to streamline the process, only to make the micromanagement worse. If you don't want this game badged vote it 1 while it makes a difference. And if you do want it badged why don't you go play one the dozen or so exactly identical papa's whateveria games that have already been badged?

Eredan Arena

Play Eredan Arena

Jan. 25, 2014

Rating: 0

The game might be fun if the window wasn't stupidly tall. I understand it's probably designed for phones, but if you're going to make Flash version make it usable on laptops/desktops. Too bad too, because the game looks like it might have some potential.

Tesla: War Of Currents

Play Tesla: War Of Currents

Jan. 25, 2014

Rating: 5

Very nice anti-tower defense, but some make it a pain to play. The biggest one is that healing tower sometimes stop healing some towers entirely, even though they are in their range. Rearranging the towers triggers the healing again, sometimes. Another annoying glitch is that getting a card or card part removes the focus from the main game window and keyboard commands no longer work. Put your keyboard listener directly on the stage. It about the only thing that should ever be put directly on the stage, so take advantage!

Zos

Play Zos

Jan. 10, 2014

Rating: 18

The potion system is a horrible pain to use. Why force the player to remake the same potions over and over again. The one to use the computers was already needlessly petty, but the one for higher jumps took the cake. Just make them permanent.

Valthirian Arc 2

Play Valthirian Arc 2

Dec. 24, 2013

Rating: 4

Very cumbersome and awkward in the controls. Pretty, but you should have spent much more time making sure the game was more pleasant to play. The player has no control over time: it flows way too fast when doing things in the main view, but way too slow when waiting for an errand to complete. The main view is too big, having to scroll manually to do basic stuff gets old quickly. The menu helps a bit with that, but is not perfect either. The success estimates all sound like 'your guess is as good as mine' which is the exact opposite of helpful. There is NO WAY to tell beforehand if a mission is too easy, too hard or just right for the party. All in all, it's pretty to look at but a total pain to play.

Developer response from Arkatufus

Take the game casually, you're not penalized for failing, in fact, you're still getting a fraction of the quest reward. I know this is hard to accept if you're an hard core gamer, but trust me, there is no shame in getting creamed on a quest in this game. It is, in a way, the way it is with the story. You're running a school that is filled with anime style advisors that bickers with each other, giving erroneous, mischievous, and (we hope) funny result.

Glean 2 Preview

Play Glean 2 Preview

Dec. 23, 2013

Rating: 202

Fun game, but you might want to fiddle with the balance a bit. Lava/uranium, and the last minerals and crystals are a pain to get even after collecting and upgrading as much as possible without them. Some resources (viscera, pearls, chitin) are just a pain to get in the required quantities and are annoying bottlenecks, because the player is forced to scan planet after planet to exterminate the bugs nothing else. And neither the spike bugs nor millipedes even show up on radar, talk about a middle finger to the player! You should make spike bugs sensitive to dynamite, even if only from underneath, so at least the ones in air planets are collectible. Finally the last optics upgrade does nothing (ozone clouds don't show either on screen nor on minimap) and even if it did, by the time got optics 8 they have learned to camp an ozone cloud when they happen to stumble upon one. Making an upgrade that facilitates collection of a given resource depend on that resource is silly, really.

Developer response from okaybmd

We will definitely tweak the trophy numbers. We didn't really have any problems when testing, but planets being random can lead to situations where they are in short supply. We'll also look into Optics 8. Update from okaybmd: We have tweaked the trophies a lot since this comment (you can get more viscera, citin, pearls form higher depths, doubled the number of oysters, can use dynamite on the spiked creatures, etc), plus they are now easier to find because you can spot them on the minimap (you also get 5 free radar pulses given at some point after completing some objectives in the beginning)

Glean 2 Preview

Play Glean 2 Preview

Dec. 22, 2013

Rating: 4

The research idea is pretty good, but the interface is poor. It would be better to have all research components on one screen, no scrolling. The upgrade manufacturing interface suffers from much the same problem. Instead of having to scroll from system to system, you should have all upgrades on one screen. Do not show Mark N+1 systems until the player has upgraded to Mark N, and at that point hide Mark N-1. You'll save LOTS of space. Also an overlay (water, glacial? Not sure) doesn't reach the right hand side of the screen.

The Everloom

Play The Everloom

Dec. 18, 2013

Rating: 3

The Everloom was a very good title for his game. It's got nothing to do with looms, ever or otherwise, but if you had called it Errand Boy Fetch Quest nobody would play it. So much for honesty!

Growing Isalnd

Play Growing Isalnd

Dec. 11, 2013

Rating: 10

This game is stolen from On's website http://www.eyezmaze.com/ I hope it gets removed quickly and the upload account banned.

Red Thief

Play Red Thief

Dec. 11, 2013

Rating: 11

Absolutely awesome game, I haven't had this much fun with a logic puzzle game since Manufactoria! 5'd and favorited.

Aerial Warfare

Play Aerial Warfare

Dec. 06, 2013

Rating: 5

You need auto-fire. this is NOT optional. Right now the game is totally unplayable.

Pause Ahead

Play Pause Ahead

Nov. 29, 2013

Rating: -7

Fun game at first, very traditional, but a nice touch that spikes only hurt in one direction. Level 5 rolls around and the pause mechanic hints at a whole ne w realm of possibilities. Then it's level 6 and spikes on every surface and it's just stupid. So much potential squandered.

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Nov. 14, 2013

Rating: 8

Not only does it take forever to validate upgrades, because I suspect you're sending requests through your servers, but purchased upgrades disappear from one day to the next. As if the game wasn't grindy enough as it was. I feel really bad for the poor souls who PAID YOU MONEY for upgrades only to watch them disappear. You are not professional. 1/5, moving on.

Feudalism III

Play Feudalism III

Nov. 08, 2013

Rating: 4

Buggy, laggy, horribly balanced and totally uncontrollable. What's not to like?

Dungeons of Kong

Play Dungeons of Kong

Nov. 07, 2013

Rating: 823

Fun and interesting but: The game is too short. 4 levels even on Nightmare is a joke. Gold serves no purpose on the last dungeon level since you can do nothing with it, you should change that. The "Trophies" for completing the game in any difficulty but Easy are complete crap. Make them worth our while. There are precious little ways to recover health (potions are a total joke, and healer skills are once per battle), and regenerating hirelings only add insult to injury. Why do THEY get a full refill and I don't? Make healer skills a once per turn affair so they're worth using (right now they're not). Raising in combat is quicker, about as effective, and doesn't raise the threat level nearly as much as rezzing in the dungeon. At least give a full health bar to characters that get rezzed outside combat, otherwise it's just not worth using. Other than that, great game!

Developer response from nerdook

lack of long term progression definitely hurts the rating of the game somewhat, but I intentionally did that because I wanted a dungeon crawl that's quick and easy to play. Just a tactical RPG lite without the fluff, dialogue, long stories, etc. Maybe add all those in a sequel, with campaign play! in any case, thanks for enjoying the game! :D

Dungeons of Kong

Play Dungeons of Kong

Nov. 07, 2013

Rating: 5

Do you have something against the Monty Hall problem or was I just unlucky to "win" the spider twice when switching and getting the gold once when keeping my choice, out of 3 attempts?

Road of the Dead 2

Play Road of the Dead 2

Oct. 28, 2013

Rating: 2

Game's great, but if you would fix the memory leak and take care of the lag it would be awesome.

Gentle Gravity

Play Gentle Gravity

Oct. 24, 2013

Rating: 1

It looks so cute and nice and then SPLORTCH! Blood all over the screen.

Pocket Fleet

Play Pocket Fleet

Oct. 21, 2013

Rating: 3

Please put a mute button somewhere. The sound effects are critically annoying, and the music sucks (Hey, you said you wanted feedback.) When there's a way to mute the sound maybe I'll come back and rate the game. Feel free to drop me a line when it's fixed.

Developer response from Odcaf

You can reach the sound options by clicking on the gear icon at the top right of the screen during a match. But you're right, we'll add a mute button somewhere on the main menu too. :)

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate