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Ace_Blue's Comments

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ImmorTall

Play ImmorTall

Mar. 05, 2010

Rating: 0

If your goal is to protect the family, then you want to die as quickly and effectively as possible, since those idiots sometimes run into bullets, or the game sends you soldiers on both sides at once. It follows that you need to speed-die to minimize the opportunities the game has to screw you up. When you finally die with all four idiots intact, you can raise your fist triumphantly and let out a proud YES! And yet I wonder. Is that the effect the designer had in mind?

ImmorTall

Play ImmorTall

Feb. 26, 2010

Rating: 0

Before a game can be art it has to be a game. This one barely meets the requirements. Is it good art? I don't know, but I know it's not a good game. The controls are sluggish to respond, the goal is unclear, there is no restart button. It's like you did everything in your power to discourage play. A game must be played in order to exist, so you are, in essence, advocating against the existence of your game through your design. That's something for you to think about.

Mechanical Commando 2

Play Mechanical Commando 2

Feb. 26, 2010

Rating: 0

You need to spell out the victory conditions for the side missions clearly. Right now it's a guessing game as to how to earn the "rank" stars. If this crippling design fault gets fixed I may revise my rating.

Polygonal Fury

Play Polygonal Fury

Feb. 24, 2010

Rating: 0

I love this game, but I wish you'd tone down the randomness a bit for the next installment. For instance, have max upgrades trigger the special effect 100% of the time, even if it means tuning the effect itself down a bit. It would improve consistency.

Stonepunk

Play Stonepunk

Feb. 23, 2010

Rating: 0

This game has been done a thousand times already. Sadly, this incarnation does not stand out from the crowd.

Back 2 Start

Play Back 2 Start

Feb. 23, 2010

Rating: 0

Here's a tip for your second game: difficult != entertaining. Work on the quality, and on making games that people actually want to play.

A Day In A Cave

Play A Day In A Cave

Feb. 22, 2010

Rating: 0

The faulty collision detection bugged me at times, but removing the inertia was the best thing that could happen to the old Lunar Landing game! A longer, more interactive version would be great.

VVVVVV Demo

Play VVVVVV Demo

Feb. 19, 2010

Rating: 0

The game is highly linear and very much "do or die". Either you can beat the challenge and get to progress, or you don't and are stuck indefinitely. Which is bad. Otherwise the design is pretty good. Not $15 good mind you, but pretty good.

Bloons Tower Defense 4

Play Bloons Tower Defense 4

Feb. 16, 2010

Rating: -1

There is no explanation whatsoever of how ranks are earned, which gives a strong stench of cash grab to the game. Also, how many bloon tower defense games does the world really need?

Infectonator : World Dominator

Play Infectonator : World Dominator

Feb. 15, 2010

Rating: 0

Fun game, but the difficulty needs some balancing. It is fairly hard at first, but later levels are only a matter of starting the infection and watching the town go down in flames.

Survive Tamota Prasus

Play Survive Tamota Prasus

Feb. 15, 2010

Rating: -1

The profanity is completely unnecessary. The game has awkward controls and no clear win condition. I might consider revising the rating if these problems get fixed.

4 Differences

Play 4 Differences

Feb. 05, 2010

Rating: 0

Artistically it's great. As a game, it lacks meaningful play.

Bowmaster Prelude

Play Bowmaster Prelude

Feb. 02, 2010

Rating: 0

Stupid piece of crap ate my badge. And my saved game. Together. Then it had a glass of brandy, smacked its lips and went:"Mmmh, tasty!" If only the game was any good, I could just play it all again...

Dream World

Play Dream World

Jan. 28, 2010

Rating: 0

I don't usually rate games but this one deserves its 1/5, just for the sheer annoyance. Pay-to-play does not belong here, you already get ad revenue.

Level Up!

Play Level Up!

Dec. 18, 2009

Rating: 0

This game is pretty good, but Keith Evans' sophomoric and mostly useless dialog ruins the immersion. He should not be allowed to write again.

Battalion: Arena

Play Battalion: Arena

Oct. 25, 2009

Rating: -1

Pay $10 or you can't join games? Screw that, I think I'll just self-segregate. Rated 1, moving on.

Sacred Seasons MMORPG

Play Sacred Seasons MMORPG

Oct. 25, 2009

Rating: 0

OK, I still hate the game and the mindless grind it takes to reach any decent level. I despise how gold is basically useless unless you're willing to pay to play. That said, there are some very nice people playing this game, and they really managed to make the experience pleasant, so I am grateful for their presence. Thanks guys, it was fun.

Sacred Seasons MMORPG

Play Sacred Seasons MMORPG

Oct. 15, 2009

Rating: 0

What a boring, useless game. How can people stand grinding for hours on end, I will never understand. If at least the game was fun, but it's slow, clumsy, unresponsive, and without any redeeming quality.

Take Something Literally

Play Take Something Literally

Oct. 13, 2009

Rating: 0

Oh great, another puzzle game that uses the 'think out of the box' excuse to justify its poorly thought-out challenges. I wish just once a game like this would ask me to 'think INSIDE the box and proceed logically' to solve a bunch of puzzles.

Canabalt

Play Canabalt

Sep. 09, 2009

Rating: 0

I'm done with this game. I just ran 9645m, but my best so far had been 4600, and it was my only run above 4000. This game is clearly luck-based, although you can influence the randomness a bit: Do not hit more than one obstacle per building. Try to keep your speed low. Practice windows, you will likely need to get through 4 or 5 for the hard badge. Once in a while, do a run where you try to avoid every obstacle, for the exhilarating feeling. Good luck people.

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