If your goal is to protect the family, then you want to die as quickly and effectively as possible, since those idiots sometimes run into bullets, or the game sends you soldiers on both sides at once. It follows that you need to speed-die to minimize the opportunities the game has to screw you up. When you finally die with all four idiots intact, you can raise your fist triumphantly and let out a proud YES!
And yet I wonder. Is that the effect the designer had in mind?
Before a game can be art it has to be a game. This one barely meets the requirements. Is it good art? I don't know, but I know it's not a good game. The controls are sluggish to respond, the goal is unclear, there is no restart button. It's like you did everything in your power to discourage play. A game must be played in order to exist, so you are, in essence, advocating against the existence of your game through your design. That's something for you to think about.
You need to spell out the victory conditions for the side missions clearly. Right now it's a guessing game as to how to earn the "rank" stars. If this crippling design fault gets fixed I may revise my rating.
I love this game, but I wish you'd tone down the randomness a bit for the next installment. For instance, have max upgrades trigger the special effect 100% of the time, even if it means tuning the effect itself down a bit. It would improve consistency.
The faulty collision detection bugged me at times, but removing the inertia was the best thing that could happen to the old Lunar Landing game! A longer, more interactive version would be great.
The game is highly linear and very much "do or die". Either you can beat the challenge and get to progress, or you don't and are stuck indefinitely. Which is bad. Otherwise the design is pretty good. Not $15 good mind you, but pretty good.
There is no explanation whatsoever of how ranks are earned, which gives a strong stench of cash grab to the game. Also, how many bloon tower defense games does the world really need?
Fun game, but the difficulty needs some balancing. It is fairly hard at first, but later levels are only a matter of starting the infection and watching the town go down in flames.
The profanity is completely unnecessary. The game has awkward controls and no clear win condition. I might consider revising the rating if these problems get fixed.
Stupid piece of crap ate my badge. And my saved game. Together. Then it had a glass of brandy, smacked its lips and went:"Mmmh, tasty!"
If only the game was any good, I could just play it all again...
OK, I still hate the game and the mindless grind it takes to reach any decent level. I despise how gold is basically useless unless you're willing to pay to play. That said, there are some very nice people playing this game, and they really managed to make the experience pleasant, so I am grateful for their presence. Thanks guys, it was fun.
What a boring, useless game. How can people stand grinding for hours on end, I will never understand. If at least the game was fun, but it's slow, clumsy, unresponsive, and without any redeeming quality.
Oh great, another puzzle game that uses the 'think out of the box' excuse to justify its poorly thought-out challenges. I wish just once a game like this would ask me to 'think INSIDE the box and proceed logically' to solve a bunch of puzzles.
I'm done with this game. I just ran 9645m, but my best so far had been 4600, and it was my only run above 4000. This game is clearly luck-based, although you can influence the randomness a bit:
Do not hit more than one obstacle per building.
Try to keep your speed low.
Practice windows, you will likely need to get through 4 or 5 for the hard badge.
Once in a while, do a run where you try to avoid every obstacle, for the exhilarating feeling.
Good luck people.