While it was a good gmae, I felt that it could've been improved somewhat. Like, instead of a straight-up storybook, maybe try going point-and-click puzzle kind of route instead. That way, the player would be more engaged into playing the game instead of just mindlessly clicking to progress the plot. The game "Little Wheel" might be a good example. The only reason I'm suggesting this is because the community here doesn't seem to like a straightforward story, they'd rather have some game play elements added.
I can see how a lot of people don't like this game because of the grind and the fact that the game is so big. Although it would kind of be weird to rate a game down because it has so much stuff in it. I certainly won't be finishing it, but I'll give the game somewhere between a 4/5 and 5/5
It's not a bad game. It's refreshing to see a fighting with innovative controls. and guys, stop complaining about the difficulty level. I'm getting through just fine.
This game is the perfect example of "just because a game's hard, doesn't mean it's not good." The animation is the best of it's kind, it's unorginal, but original that it's the only game to completely wrap itself in unorginality...or something, and there are tons of inside jokes, even Wadolf's completley cheap lazer attack. I give this a 5/5