Summary:
A generally good improvement from the first game. One notable improvement is that the game has roleplay value.
First impressions:
All things were bigger, resulting in a relatively smaller map. The game still followed the same dynamic of shoot down/mana up/and spam, with the enemy sending the same units at you every time.
Suggested improvements:
Multidimensional attacks - Take it from Ben Olding's "Warlords: Call to Arms", which would allow you to send units on different levels of the field, use that concept and expand on it
Dynamic Enemy - An enemy that will adapt to your strategy and get harder, pushing at you at every corner, this will force the player to think about how they are using their mana.
More than one resource - To add more depth, don't make mana the only thing we're spending in the game
There are many problems with this game.
1. Losing all of your lives doesn't cause the game to return to menu
2. The graphics aren't very informative, that is, they won't tell you that you have been damaged.
3. The moves are out of proportion
rating: 3/5 until those errors are fixed
Great software, although I would suggest a few things:
1. Make it more user-friendly.
2. Make a tutorial program (if anyone needs it)
3. add bass cleff
4. add some more instruments
impersonators, we know who they are, and they can only be stopped with a combined effort of the masses, put a collective mute on M500000 so none of us hear him.
Other than that, lets hope an admin bans him.
yeah, good idea, rate it 1/5, it'll knock the game off of the front page of kongregate, costing many fans of this game precious seconds of their lives to scroll through the multiplayer section just to find this game