3/5: Dang, just missed being first. Anyways, cute game, but make sure that there aren't two possible answers for a single drawing (i.e., Connecticut looks too close to Montana without any scale for reference, and of course, Wyoming & Colorado)
3/5 Rating: And here’s the walkthrough:
3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679821480865132823066470938446095505822317253594081284811174502841027019385211055596446229489549303819644288109756659334461284756482337867831652712019091456485669234603486104543266482133936072602491412737245870066063155881748815209209628292540917153643678925903600113305305488204665213841469519415116094330572703657595919530921861173819326117931051185480744623799627495673518857527248912279381830119491298336733624406566430860213949463952247371907021798609437027705392171762931767523846748184676694051320005681271452635608277857713427577896091736371787214684409012249534301465495853710507922796892589235420199561121290219608640344181598136297747713099605187072113499999983729780499510597317328160963185950244594553469083026425223082533446850352619311881710100031378
The only value this 'game' has is to raise my personal point total by one when I rate it 1/5.
BTW, PrtScrn is your Kryptonite... and there were 104 people in the room, not 105. Spellcheck & fact check your next game.
Rerating this game: 1/5. It lagged down to about 1 frame per second on level 39. Poor game design; instead of increasing the number of enemies to the point where the game is on the verge of crashing, you need to make them more challenging. I was putting the zombies down to -1900 hit points with one shot.
2/5: Not too bad, but very simplistic in graphics & gameplay. At first, I thought the zombies were flashing me peace signs. Then it occurred to me that this game would be even more hilarious if it was hippies that were storming your position. I'd love to see a variation on this game that involved 'rubber bullets' and hippies.
And how many levels are there? I've maxed out my landmines and they seem to be irrelevant, I've increased my damage 75 times and my firerate by 50 (I didn't notice any difference in the effective fire rate after about 35 though) I'm doing insane amounts of damage, the zombies come faster, but my fire rate is maxed out. There needs to be a 'fully auto' function, maybe if the fire rate gets maxed out at 50?
Extremely challenging. Too challenging, in fact. If this were a sequel to a previous game that was easier, perhaps, but there needs to be a scaling difficulty, or even a health meter of sorts. Collision was too tight in some areas, barely touching an object kills the ball. Solid design idea, needs tweaking. 3/5
2/5 Fun for a while, very basic, and there seems to be no point to using the #1 fire mode. #2 Rapid Fire is far better. now, if #1could have an area burst effect but was slower to recharge, that would beinteresting.
Cute & fun, but a little too simplistic. There's no penalty for early/late clicking, and since you don't have to be exactly on the dot when you click, it's easy to get a perfect score.
Apparently there is a limited amount of access to the game due to bandwidth issues. Until that is fixed, this game gets a 1/5 from me. I'll change my rating once I actually get a chance to play it.
Him, controls are a bit dodgy. I love the concept, but would prefer to not have the balls in motion at the beginning of the round. Collision physics on the 'paddle' need work as well.
2/5: Power-Ups should never be vulnerable to your own weapons fire. Small asteroids should not do as much damage as large asteroids, nor should they knock you off course as much. Inertia is also too high by about 20%. Good effort, try and tweak it. I would suggest weapons power-ups giving you the ability to modify weapons between stages. Going from a rapid firing single shot to a slow firing dual shot, in the middle of a stage is disorienting and throws off my tactics. Allow the player to customize the weapons between stages.