i love the game.
but still i have i negative. don't do longer lvls if the only reason for it is to be difficult. i don't to do parts that i can do with eyes closed over and over again.
i saw this game some time ago in the beta test and new it would be a great game! sadly its a bit short.
It would be nice to be able to kill bosses again on harder modes without reseting the game(unless i missed something)
nice game it feels like the controlls may not be exact. add like x^2 points every color change for x=#gems destroyed.
not for colorblind! and not for deaf people...i like that the color change is with the sound.
i hope you will get some money out of it...
more great changes: if im correct money could fly out of bounds in the last part wich it can't anymore
more ideas for badges: defeat lvl x with weapon y/ship z (even when i dont like those badges: click the like it or the coolbudy games button)
great improvements since the last notebook wars: hard mode, and you get the stars for easier modes. great that you don't need those "bars" anymore to buy good things(was kinda luck farming). feels like more balanced in early game (in part 2 the first lvls were to hard)
only thing i can say against: badges aren't very creative: something like finish a lvl without shooting or "die 5 times" would be nice
great game after i understood the controlls - a abort loading button would be nice(would have needed it once)
does the cube fly allways in the same angle(hight angle) and speed regardless of which hight or distance the gravitation was?
Yep, even though people claim it's imprecise, it's actually spot on (just not 100% intuitive). The only exception to this case is if you click in the void. That'll make the cube go berserk (fix is already in the works for that).
TinoV2: We acknowledge that not everyone gets the instructions integrated in the game and that this is certainly on the agenda for any future release.
The instructions on the right tell you that you can hold the left mouse button to apply force to the surroundings of the cube. The goal of the game can be found through exploration.
Furthermore, we are very much inspired by games where tutorials are optional, not forced on to players and where game instructions should be made clear through playing.
Thank you for the feedback, we do really appreciate it!
this is a really good game - but what annoys me is when i want to take a factory i kill all the enemies then i run into the area and turn around and get instantly killed!
Yep, even though people claim it's imprecise, it's actually spot on (just not 100% intuitive). The only exception to this case is if you click in the void. That'll make the cube go berserk (fix is already in the works for that).