You fish, go to the arcade, gamble, jab at a button, fight, fish and set up a giant garden... you collect a ridiculous amount of coins and gain all the fame... but are still homeless...
In the stats screen you have the option to see your daily coin gain from different sources. Would love to have the same thing for Green and Blue coins. I am curious to know where I am getting mine.
Funny how you accept 100 Blue Coins from a stranger and you lose loads of reputation in adventures, but illegally printing hundreds of millions of Yellow Coins doesn't mean a thing to it.
Hi Tukkun, I just noticed (very) lately you reached the milestone of $3000 and will eventually release a sequel. I just dropped by your blog and hummm... Well, let's just say I hope you're okay. I'm impatient to see the sequel, but please take care of you. Life may sucks but you rock and your games rock. (even if at first, it took me a while to realize that)
Every few days, a new "Idle/Upgrade" """game""" (made with Unity of course) makes it to the front page of Kongregate. They're all the same. You watch things happen and climb a progressively steeper curve with no significant milestones in sight. Why do they bother making them? And why do people even play those? It's as fun as "1+1" on a calculator and then continuously pressing "=" to make it go up. But this game. Damn. It's still an idle game at it's core, but you can do so much active play to make it go faster. Where other games usually let you click something, this game has a whole RPG and a card game in it, as well as a bunch of other minigames. Nothing is quite as deep as a game dedicated to 1 of those things would be, but it's still impressive for an idle game to put so much effort into adding strategy and interesting mechanics that all blend together. Thanks Tukkun for making a game that lasts.
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK I ACCEDENTLY BOUGHT A STYLE FOR 25 GEMS
FCK MY LIFE