others auto cast upgrades are obtained by creating mana, the las one need 20milllions mana (total), and on that note, having full mana won't create more mana, so you have to casts a lot of spells, basically go angel ^^
to sodias : if the game is open but you're not active, demon and autocast is a good choice if not then choose undead, with all the uprades it's + 10% production per hour
a few things to say to make your game better:
- make an option to hide the spell/unit icons during battle. it hides 20% of the map ...
- ability to target. my units always go to kill units while there is 4/5 ennemy buildings that i want to destroy first. and putting a unit before the building won't help.
the theme is quite good, i don't think the is a lot of westerm game out there that are good, but yours has the potential to be. the characters are cute, the interface is quite nice too. it could easily become one of those facebook game. the only problem i see for now is the water system, you should either cut the refresh time or make us use water when entering each mission, not for each move, and at some point, the cost would go up, 1 water to enter a mission then 2 etc ...
to be honest, this isn't my type of game but it's still is a nice game ;)
bug in the option screen, the checkbox doesn't work well, when you click on one, it affect only the next one (except for the before last one) and because of that, we can't desactivate the pop-up messages. overall it's a great update :)
why not try make an adventure sort of thing? a good example would be Clicker heroes for the active idling part. for example, you start studying magic then try to raise some skeletons in a cemetary, go attack the nearby village and at the end, you conquer world/heaven/hell. each place would have some sort of things to kill: book, tomb, soldier etc. you would just click manually to attack but you'd get some damage per second with your monster, 10 for skeleton, 50 for wurms. and with that you could have a good number of "adventure achievment", like kill this x times, click x times, have x damages per second, etc. and some sort of special one for when you reset after finishing the adventure part. and the monster would get some sort of bonus attack/speed like at tier 10 attack x2, at 250 skeletons attack +10% and maybe a sort of special power for each kind of monster when you own 500 or 1000 of them. i think the players would like that sort of thing too for your game.
the game become too easy after you get a full set of vet item, even after having 1 or 2, you level very quickly.
i have to fight lv 1M monsters juste to level up at a good rate but still this is only when i want challenge.
in 4 minutes, i can fight monster strongs enough to get a full set of the items needed to retire and then retire. and this after i got my second full set of vet items (vet rank 20).
maybe you should put a ultra hard mode where you need 2x-3x your level before the next retire. or maybe make the monsters level 10000+ much stronger. or maybe a survival mode where you get a full set of vet items and no items drop, only gems drops and you can enchant/disenchant your equimepent. but you can retire at all something like that.
by the way, this is a really great game but it can become even better ;)
abandonning a quest still don't work well, my slot 2 of quest is bugging, it show a quest i have already done or one i have to do ... and first time i take the merchant quest, there wasn't the lucky dice drop for the quest, but worked well after abandoning the quest and taking it again but it's still in the quest log even after finishing it.
there a minor visual bug when the ennemy heal himself, the animation is shown upper of my character, ether that and some minor bugs, it's a great game !
Why, even if this games has hundreds of actives players, hasn't badges ???
for example : -easy: up to lvl 10 and choose a class. -medium: done all of lobby's quests or finish mount hangu. -hard or impossible: obtain the 4th class (at lvl 68)
i really like your idea, added to the list, nice, good job xD