yea theres no pattern, there should be a button that allows you to choose when you first jump. Its chaotic how you click start and have no control or the ability to get ready before you jump.
how many game bugs do you have to report before the castle of mo game freeze at the end of the damn level is fixed. I beat it with 19 lives no problem, went back for the 6th time now to beat it without losing a life and I beat it without losing one every time and it freezes every time.
I have gave the game great reviews I feel the biggest downfall is the end boss... Alas a great game should have an extremely hard end boss but their are definitely limits as to how hard it should be. You cant create a boss that destroys up to 3 towers every time it leaves its pedestal and not at least attempt to balance that out with some sort of higher percentage of gold distribution when killing its spawns. Its totally unbalanced and therefore takes the joy out of the challenge, you cant kill a tower that cost over 1k times 3 because it destroys that many and only take in 100 gold from killing its spawns. Its a good concept for an end boss but it's so unbalanced and definitely requires ALOT of fine tuning and balancing. Keep it a challenge but make it some what feasible to build back towers.
Excellent job with the game! I really enjoy the game play and the new tower upgrade and ability concepts. You have brought a refreshing new way to play a tower defense game without lacking in areas due to over confidence with trying to reinvent the wheel so to say. Not many developers can follow-up an award wining game without it being a tired remake of the first one that just never lives up to the original. Like anything there our of course a few tweeks that need to be made but all in all you have scored a smash hit follow-up title that will bring joy to many gamers. As some members have stated a cool down timer on the abilities is needed. Also a fast forward button as-well a payment method for the game on kongregate and I think you'll be there. Well done, cheers!
I'll do an update, which will have a button to start the jumps.