It had a lot of potential. If there weren't so many invisible walls/large hitboxes it could have been a pretty good game despite the driving physics. Minimap would also be nice but mainly fix the freaking hitboxes/invisible walls. I hate being able to go somewhere and then trying an identical looking areaburt then I'm blocked by nothing.
Well, I messed my last comment up. Anyway I played for a little. This game seems really simple yet frustrating. As I said before it's hard to tell if your sending the ped vertical or horizontal. Also the only sense of progression seems to be the score. I suppose there's nothing outright wrong with that but it's not for me. I like getting upgradesor different gameplay challenges. I rate it a two. Not outright terrible but not really good. It did its job but I don't think the job was good to begin with.
For a game made in two days I suppose it's alright. I admit I didn't play much... I got bored. Also it's hard to tell when you're hitting the peds up or to the side. Frustrating. I give it a two beca