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Game comments and reviews
Apr. 10, 2014
Interesting concepts. A nice feature for beginners would be to warn you when you're about to cast a tower without an attached spell - or a spell that won't do anything.
Apr. 03, 2014
@huntmedown: I tried firecell - upgraded version. Lost 3 out of 4. You can't get a positive win ratio fighting false gods - not unless you only fight the one the oracle predicts and build a deck with upgraded cards specifically against it. Telling beginners to "farm" false gods is cruel.
Mar. 17, 2014
Sigh. My Buddha's belly comment failed to amuse. Sorry. Maybe I should have added a ;-)
Mar. 14, 2014
Rubbing the Buddha's belly doesn't help in the oracle.
Mar. 12, 2014
I checked out Insanitysplea's claim. Slay claims to be from 2 years earlier to this. Does anyone have any information to the contrary? Not that copying games is anything new or uncommon, but don't vote a comment down if it's true.
Mar. 10, 2014
It is such a shame that you cannot see what hapened in the game. Such potential, harmed by such easily avoided flaws. Seems like that's humanity, defined.
Feb. 15, 2014
vpala, the challenges are off balanced on purpose - to make them a challenge. Some are easier, and some harder. I found "Technowall" to be easiest to build a killer deck against. I find the ambushes to be the most difficult. I don't think your card draws are affected by a 'cheat' routine: if it's really random, you will get horrible draws sometimes, just like in real life. Also, what do you mean by "37 rounds on insane mode"?
Feb. 05, 2014
When you make a crossword puzzle, you have to make sure your definitions are correct. Some of these are wrong.
Jan. 28, 2014
Documentation. Documentation. Documentation. It needs to be easy to access and complete. Example "Reset saved game" is unclear, so there needs to be a big, obvious link to the documentation which says exactly what this does. Does it delete all saved info, or does it take you to your last saved position? Or something else? To all game makers (all programmers): if it's worth making, it's worth documenting. If it isn't worth documenting, it isn't worth sharing.
Jan. 24, 2014
Come on, edc. Having a log to see what happened IS important. It can be really frustrating not knowing what happened.
Dec. 16, 2013
Hey, sorry you all don't like to hear it, but it's the truth.
@dugong: Well, yes, phase shield is way overpowered. Do what I did: as soon as you can buy and upgrade, make a deck with part ether and phase shields. You win. Just like me. But, please, don't put phase shields in your arena decks. Use them against arena. Don't put them in arena. My score today: 31629 - but I don't use phase shields against humans - it's just too lame.
Dec. 13, 2013
did not load
Nobody at the arena ever? No fighting? WTF?
Dec. 12, 2013
Pkmn: "This one is a grindffest, and it is the same for all of them I've played, except for some sandbox-ish simulators for popular card games." Compare any real-life CCG. Or, for computer games, Etherlords, Wizard 101, Spectromancer ... The advancement pace of Etherlords is near perfect.
Dec. 11, 2013
"Any CCG (Or TCG) is a grindfest." Fail. You have obviously not played many such games. One of the nice things about CCGs is that they don't have to be a 'grindfest'.
Dec. 10, 2013
Provide some way to progress even if you have to go back to previous levels to do so.
Full documentation outside the game, please.
No, no, in game tutorial is insufficient. Post a link to full documentation.
Dec. 05, 2013
Too bad one can't progress when one is stuck. If one goes back and wins a level there should be at least a small advance. Otherwise, why challenge levels one has completed?
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