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MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Apr. 16, 2008

Rating: 0

Attacking yourself, as has been stated by Pseudolonewolf, can be strategically advantagious. So can healing the enemy. It's not that uncommon to get so strong defenses in one element that you get a negative % damage, and at that point damage is healing and healing is damage.

Jack the Fugitive

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Apr. 13, 2008

Rating: 0

Jumping ability really needs to be upped. I hit the edges of places all the time, but twice now I've just given up on going to a special area simply because it would be too difficult

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 11, 2008

Rating: 0

Jackbuzz, "original WoW race"? No such thing. The name itself tells you WoW is based on Warcraft

Grid16

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Mar. 31, 2008

Rating: 0

Tried out the glitch, couldn't find it. Got max combo 3 though, without even touching the arrow keys...

Monsters' Den

Play Monsters' Den

Mar. 26, 2008

Rating: 0

A tip for corrupter, make sure you don't use AoE spells unless you can survive the recoil from damage reflection. I managed to kill my mage in one blast, then my ranger ((also with one blast), and then finally my rogue died from the opposing attacks. I managed to kill everyone (including corruptor) with my warrior due to low health though (luckely)

Duels Defense

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Mar. 24, 2008

Rating: 0

I'd love to see the "ancient" version of this. This version? Not so much. I like variation, and this isn't different enough from a normal tower defense

R.O.B.O.T. Relatively Obedient Being of Thought

Play R.O.B.O.T. Relatively Obedient Being of Thought

Mar. 19, 2008

Rating: 0

How good this game is depends on how long you've spend making games. If this was one of your first, good job. If it wasn't, not so much. The upgrades are boring. Try adding new art on every upgrade (lots of work for you though). Different difficulties of the types of monsters (meaning, some monsters that take/deal lot's of damage), preferably with a graphical difference to tell them apart. MUCH quicker turret recharge (maybe balance by decreasing damage?), should be possible to have at least 3 constant turrets by upgrade lvl 8.

MARDEK RPG: Chapter 1

Play MARDEK RPG: Chapter 1

Mar. 18, 2008

Rating: 0

1 day after I finish it again simply so i can have a save to continue from, there is badges... Oh well, short game, so I'll just complete it once again

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Mar. 17, 2008

Rating: -1

This seems to follow the ancient line of "If you're not a genius at strategy and tactic, as well as got enough luck to win the lottery twice in a row, then you need to grind exp" Very good game though

Combo King

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Mar. 15, 2008

Rating: 0

The keys seem to have absolutely nothing to do with the rhythm... That's kinda the whole "thing" with these types of games, they're supposed to be hit to the speed of music. I like the asd+arrows combination though, as that means I use both hands.

Pong

Play Pong

Mar. 15, 2008

Rating: 0

Add a short wait before ball respawn, as when you're moving in one direction when you win, you often loose 3 times before having enough time to let go. And try to add some originality, the "vanilla" pong game exists enough places already (perhaps buffs and debuffs that randomly spawn)

SUPER SPACE 3D

Play SUPER SPACE 3D

Mar. 15, 2008

Rating: 0

There needs to be something to do with the money, plus I didn't notice any difference between level 1 and 3. Maybe decrease the time it takes to travel? That would also effectively decrease combat encounters if you use a time-based formula for that, which is what people want it seems.

The Endless Zombie Rampage

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Mar. 15, 2008

Rating: 0

Oh, and survival mode should only require YOU to be alive, since the base isn't really needed for survival.

The Endless Zombie Rampage

Play The Endless Zombie Rampage

Mar. 15, 2008

Rating: 0

You should really allow us to change guns. Makes no sense that I can't just drop the minigun and pull out a pistol when it's empty. But very easy badge. I bought a minigun, and got 224 kills before reloading, at which point I died.

Hare-Starfighter

Play Hare-Starfighter

Mar. 13, 2008

Rating: 0

Plays very similar to a neopets game, except this has the annoying effects of loosing all power ups after a single hit and with enemies coming up being and to the sides.

Starfighter: Disputed Galaxy

Play Starfighter: Disputed Galaxy

Mar. 13, 2008

Rating: 0

Oh, and the best way to kill a hacker is to use EMP. Only weapon that has any effect, and they'll eventually get tired.

Starfighter: Disputed Galaxy

Play Starfighter: Disputed Galaxy

Mar. 13, 2008

Rating: 0

One of the people in my school plays the hacked version of this from time to time. I can tell you, it's ridiculously easy to get if you try, and it gives you money, infinite life, infinite ammo, and instant reload. And stop calling them hackers. They're script kiddies

Renju

Play Renju

Mar. 10, 2008

Rating: 0

A more complex version of Tic-Tact-Toe But program the computer to be dumber. Playing an perfect computer makes it impossible to win.

Caravaneer

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Feb. 18, 2008

Rating: 0

Billy, accuracy is, obviously, for accuracy. Meaning how often your guy hits when there's a miss chance.

Micro Siege

Play Micro Siege

Feb. 13, 2008

Rating: 4

Entertaining concept. But as previously mentioned, hard to control. Oh, and you CAN take the guys of the wall, if you build another one and then click the archer and then on the new wall (apparently works with one story ones too)

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