Soliduck:
Sprint - Run quickly, stop to recharge
Grenade - Throw at mouse
Lure - Throw at mouse, makes most Gloobles attack the lure. Pick up to recharge
Inhibitor - Reduces the amount of Gloobles that can attack for a time.
Hazard Suit - Gives you protection against hazards, to a certain limit.
Saw Drone - Flying sawblade that attacks Gloobles, but is dangerous to you as well
Instant Wall - Creates a solid wall, apparently impervious to acid.
Repulsor - Pushes Gloobles away, creating a Glooble-free zone.
Stationary gun - Put down to create a turret that shoots random Gloobles
Teleporter - Put down to create a teleport point, click again to re-apear at that point
Armor suit - Blows up when you'd die, saving you from most dangers, but only once.
Unknown
As a comment on Impressionist being the hardest achievement, I got it accidentally by blowing up a bunch of different blobs (I also got four of the combo awards), so I kinda disagree.
Preferred the old target system. No feel of accomplishment when I do something everybody can do, as opposed to the 5 hit in the old system, where I actually had to concentrate a slight bit.
Playing co-op alone was a fun challenge.
Other than that, same game as before.
So, while it deserves 5/5 as a game, I already gave that to the original game. 3/5 due to the fact I liked the co-op (even though I played it incorrectly ^_^)
Meelee could easily be improved so that it's more skill and less luck, but ranged attacks are rather well programmed (especially the shield blocking and headshots)
I usually go with the standard party too. But, if you're impatient (in which case you really shouldn't be trying to complete a DnD game), it's possible to use a berserker instead of ranger (if you've got luck on your side that is, otherwise you'll get wiped. A lot.)
Can't understand why people keep whining. Beat the game (with 19 coins, granted, but I wasn't looking for a high score) by being patient. Usually you have to do really stupid stuff ("poke the rabbit with the banana to make it dance"), but this one was actually logical.
Patience seems to be the sole reason I win most levels. 30 seconds of waiting can allow you to do anything, 15 can allow most stuff, but in some levels 30 seconds means spending 5 minutes on that level alone.
Wait...You took a game that had complaints about having to many items...and gave it more?
Hrmf, ok then, that's cool with me, since I wasn't one of the complainers.
I thought this was 5 material at first, but really, the bugs are a DRAG!
Sure, I can rewind five times to do that last guy's actions, but I don't want to.
The star-collecting needs to be an endurance badge or something.
And the game seems like it was planning to have a badge for finishing it without shooting a single time
Great game, only one thing that needs improvement. Skills.
I made a gunslinger that was better at defending than the defender ever was, and it makes no sense that someone who supposedly trains to inflict as much damage as possible can learn a healing spell during their training