Hmm, I suppose I might give it a try when a lot of the major issues are resolved. There are currently a few top priority issues that I am working on - as you probably noticed from the top comments, issues like an ugprade to reduce respawn time and balancing late game progression since with each passing day, more and more people are hitting the current "end game" without having much to upgrade to increase gains. While I am slightly excited to see what music can be added to this game, finding good and suitable fantasy/rpg music is bound to take time and I have to sort out the priorities on what this game needs at the moment. Thanks for the feedback! Appreciate it.
Hi, which upgrades do you want to change to be more specific? If you have a better way to word the upgrades in a clearer and more concise way without making the description too lengthy or wordy, I am open to suggestions. For example, the "+1x multiplier per level" description of items you see now in the secret shop was suggested by a player, which was much more accurate than my previous description of "+100% per level" :)
Hmm, I suppose I might give it a try when a lot of the major issues are resolved. There are currently a few top priority issues that I am working on - as you probably noticed from the top comments, issues like an ugprade to reduce respawn time and balancing late game progression since with each passing day, more and more people are hitting the current "end game" without having much to upgrade to increase gains. While I am slightly excited to see what music can be added to this game, finding good and suitable fantasy/rpg music is bound to take time and I have to sort out the priorities on what this game needs at the moment. Thanks for the feedback! Appreciate it.