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DUMO

Play DUMO

Sep. 26, 2020

Rating: 0

nice game, sadly a no-brainer till lvl 16, with 30 lvls it would be awesome

Incremancer

Play Incremancer

Nov. 16, 2019

Rating: -1

bug: the bone collectors get stuck when time wrap is active but energy charge ended already.

Incremancer

Play Incremancer

Nov. 12, 2019

Rating: 1

I have an alternative suggestion to the Shift+Click that releases as many zombies as possible to one spot (which you don't really want to use, because that often is too much). It would be much better if there were a setting with which you can decide how many zombies/click should be released. Can go till max, but customisable whenever i want, and if it's above the current energy available, it would seed as many possible anyway. thanks for consideration.

Incremancer

Play Incremancer

Nov. 11, 2019

Rating: 0

Thanks for latest updates, Golems + Plague Spitting are great. Yes, Golems had to be nerfed, but to nowhere close anymore? HP of EG lvl 11 nerfed to 1/20th!? With massive payback times for machines (1h for 28th BC, prestige part rate lvl 26), I feel that to prestige waaay more often now. Then, guessing its on purpose that surviving Golems go over to the next lvl, could it remember that after game reload, totally got me stuck this morning. With the stats now it might be possible to estimate leveling of forces, though from before last prestige I still think AoE of army is too much. Last but not least, the inventory numbers are jumping around wildly, e.g. Bones can't decide whether they want to be on 1st or 2nd line, sometimes switch every few s, which can be pretty annoying. Certainly you could find a better solution for that?

Developer response from JamesG466

I've just redone the UI a bit. Moved resources to top left box so they wont move around when values change. Also reduced font sizes in some of the menus to fit more information on smaller screens.

Incremancer

Play Incremancer

Nov. 10, 2019

Rating: 0

ok, with my last comment, I didn't see you already pushed another upgrade, nice to see how you are working on this so actively. Will give it another prestige and day I guess to see whether I can get over the oneshots from the army.

Incremancer

Play Incremancer

Nov. 10, 2019

Rating: 0

Dude, I enjoyed that game lots the past days, but with the newest update you just killed it. Yes, the new plague upgrades are cool and help somewhat, but they are nowhere close to the buff that the military just got. It doesn't matter how high your defense/health is, but a single shot can wipe houndreds of zombies at once. So all you can do to progress is manually playing every lvl, spending 10min at least to seed heaps of zombies precisely on every single brown guy, and basically just progress whenever Energy Charge is on. The distant mass weapons were a pain before already, but at least didn't occur awefully lot so that you still could outnumber them at some point. Before the update, once maxed all upgrades, it would autoplay till like lvl 180 within some hours. Now lvl 130 already is a major issue if you're not applying the tactics above. Oh, and btw, you should add 10M, 100M , 1B to the runesmith.

Developer response from JamesG466

I put out a new update today that nerfed the rocket launcher guys, and added some powerful new creatures you can summon. The runesmith has a max button now as well. I will keep testing the balance to see if the army are still too strong.

WereBox 2

Play WereBox 2

Jun. 22, 2019

Rating: -5

Yes, with *such* a story line, there rather had been no story line but some more levels instead.

Prizma Puzzle 2

Play Prizma Puzzle 2

Feb. 10, 2019

Rating: 0

I can't get 3 stars at lvl 28 :( Stuck at 3080 points (weiredly, covering exactly the same tiles but in a different order, gives 3030 only). Screenshot from dev for this lvl not available anymore...

Sleepy Knight

Play Sleepy Knight

Sep. 15, 2018

Rating: 0

Is a good game, could be awesome if it weren't that short and easy. Game is too easy if final lvl is beaten at first try after some short thinking.

Idle Snowflakes

Play Idle Snowflakes

Mar. 24, 2018

Rating: 0

waaaait a second... So I didn't play for a while, was at 2.3T PM, top snowflakes ascension 4, and I don't know what high snow/SF-value. I chose to rebirth for the first time, for which I can select only one buff, I took Ascend Capacity to lvl 23 as this was the highest one that I unlocked, and now you seriously want to tell me that I have to start with 1 snowflake /second again, that gives 1 Snow/SF??? Bye...

Pixelo

Play Pixelo

Jul. 21, 2017

Rating: 1

Ha, did you exchange the Caterpillar (daily 2014, 13-2-2) recently? I was chewing on it for many hours, if not days, because I refused to start guessing :D Now I come back to it, not the same picture anymore, and I could solve it at first try without any issue :) Really like your aim, that all puzzles have to be solvable without guessing!

Beloved

Play Beloved

Jan. 21, 2017

Rating: 0

The message and the idea of the game just are awesome, and pretty cute. The game itself unfortunately is way too easy - none of the puzzles took me more than 20 seconds... in the one with 5 screens, the 5th even was in the right place by accident, after I just was focusing on four of them...

oO

Play oO

Aug. 15, 2014

Rating: 2

Wow, awesome game! Also was thinking all the time: I see an Impossible Badge coming. But after 423 losses at the stable blue and 679 losses on the stable yellow, I am not sure if I really want this. And if you think "wow, I beat yellow, now I can do the first level with no mistake": Nope, will take you another 20 runs...

Invert Selection

Play Invert Selection

Aug. 13, 2014

Rating: 0

Very nice puzzle game. But there are these things that are sad for it, many of them are mentioned here already. The most annoying thing is that if you skip a level, and click to go to the next level after you beat one, you always drop back to the last unsolved level. Big no-go!

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Mar. 31, 2014

Rating: 1

Definitely one of the most awesome and favourite game I found on Kongregate. Got all gold stars and 12 platinum. Don't have the one for "The chamber of Souls" for which I already had a long time for gold rating, but the bigest bugger for me was gold at My alchemy lab. After returning day after day to try the last open quests again and again, I even still could imagine just to come back for the last platinum. Rarely spend so much time squeezing my brain for a game before I consider looking for a walkthrough. Only small drawback: Gold has always the same amount of items left, which takes the quest of figuring out what is needed of the given items, but that's made up a bit after realising that many times it even works with less than that. 5/5, favourite, and signed up to newsletter :D

Submachine 9: the Temple

Play Submachine 9: the Temple

Mar. 14, 2014

Rating: 0

Wow, finally a Submachine that I am able to solve without having a glance at the walkthrough from time to time. Perfect level of difficulty for me I guess, sometimes I was close to being stuck ;) 5/5 ofc, was worth to wait for that.

Tainted Olive - Chapter 1

Play Tainted Olive - Chapter 1

Mar. 07, 2014

Rating: 0

Nice start for a series that sounds promising. As written at your other game, I think the puzzles easily should be a good bit harder, while still not being too hard to stop the flow of the game. Do you know the puzzles of MateuszSkutnik, also here at kong? He's probably gone too far with making it tricky, but that's the direction I think about. Same here: No need for arrows, don't put circles around new map locations, don't make it too straight forward all the time, ... If it is straight forward all the time, it's mostly like reading a story, but then it's a book and not a game ;) 5/5, also for how you handle the feedback given to you and to make up the too low rating :)

The Grey Rainbow

Play The Grey Rainbow

Mar. 07, 2014

Rating: 4

(wow, they allow super long comments)... All in all a nice game, especially as it is your first one. I usually don't rate/comment games at all, but how you respond to all feedbacks at your 2nd game was convincing me the most and made me wonder about your 1st. going to play the other again and leave you a super-long comment there too if you don't mind :D

Developer response from BlackOliveGames

Thanks for the comments.

The Grey Rainbow

Play The Grey Rainbow

Mar. 07, 2014

Rating: -1

Wanted to give it 3/5 for story that didn't fascinate me until the last 5 minutes of the game and the puzzles that are so easy that you don't have to think anything. Gave 4 finally as the end of the story was making the rest up, and the puzzle with baiting the phoenix was hard (tried to colour everything, the stone, the stick, and burn it somehow in the bowl, but wouldn't have the final idea :D ). Still think you should take that for next games: don't make puzzles too easy. way-arrows for example are too easy for example in general. and don't solve everything with the talkings, "I hate raw food" would be enough without me telling that I'll cook him. or why tell me that he likes frogs initially? if there is nothing else to find that one can eat...

Idle Mine

Play Idle Mine

Jan. 24, 2014

Rating: -2

This feeling: you spend hours of grinded cash on blacksmith-upgrades, craft a new pike, WOOOW, 950%, *I will use this pike forever and can spend my cash for other upgrades*, and 3 hellstones later *this pike is useless...*

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