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Robert The Elf

Play Robert The Elf

May. 30, 2016

Rating: -2

poor level design for a shoot-front-only game

MURDER

Play MURDER

Apr. 14, 2016

Rating: 2

very nice game. always have gives a good (or not so good) laugh. enjoy re-playing it from time to time

Reach the core

Play Reach the core

Jan. 07, 2016

Rating: 0

Good game idea taken from Motherload(or its inspiration), but implementation is weak: 1) "progress curve" is imbalanced at the "red" and "plasma" resource availability (replaced values in-memory when plasma was needed for upgrade cos was bored!) 2) performance significantly drops right before lava appear on the green planet (timing, not reason) 3) mouse movements during the "dig" creates significant lag 4) no "restart" button while in game (disturbs while doing achievements mostly) need to stop current game while keeping the result. 5) "no barriers" - radar warm-up at the beginning does not allow avoid obstacles (spawn-fail achievements) 6) "no barriers" - tiles cover each other, can get a hit from a hidden object 7) why "s" does boost? Suggestion: make "s" slow down or do nothing (whining warning) Motherload had tiles aka distructable environment that persisted between runs, which was 80% of fun for the game. Without it the game is just another vertical scroller - very sad.

Tower of the Archmage

Play Tower of the Archmage

Aug. 06, 2014

Rating: 5

"Empower" rune can be exploited to get ridiculous amount of power. Just use it with a fixed aoe (hp-gen) cloud spell and then consume the coud to get power. Next cloud generation will be stronger and the duration of empower will increase. Spent a day searching for an exploit ingame - "one does not simply balance a complex rules logic")

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