And in the design tab, when you change the description of the car for the second, third... time, it does not appear the change. Purely visual, but still.
(Replying to your latest comment) Hey, thank you very much for all of those bug reports! You have no idea how valuable there are to us :)! Generally we're testing 2-3 different builds on a daily basis, so we tend to QA features in the way they are intended to works at the end. All of those issues were saved and we will investigate asap. Meanwhile, if you spot some new bugs (or also want to make suggestions!), feel free to send us more bug reports!
- You can exit the map. Some walls are only visual. Proof:http://imgur.com/SIwdZYW
- The jet pack is too fast. The height is fine, but with it you can cross the map in less than 8 seconds, which is very fast compared to your walking speed.
- The lights are only decoration. In closed door maps like this, having more iluminated parts near the lights would give more depth to the game, IMO.
The game has good points, but it is very alpha.
PD: I loved the blue lights that light up when you are conquering a point.
The glitchs you reported are now fixed (and a few more actually) :). For the jetpack, it's because it won't be available at the beginning of the room: later, it will be an in-game skill, which will require to be unlocked with Research Points (earned with in-game actions & Control Points).
Also, the current map is kinda "medium" for us, some upcoming maps will be bigger.
- Weird things like this: http://imgur.com/ycFNSm8
- I think that the sanctuary marks are to high. They should be more in th place where the sanctuary is, instead of two meters above it. And maybe I am just stupid, but you can only bring one idol per person?
- I don't konw what that capture points do. You cannot respawn there, and they don't give you victory points.
- Graphics in general are unimpresive. Specially the weapon textures.
- No story background.
- The knive is no good: I think that the hand is not correctly around it. What's more, depending in your " clicking cadence" (if you are fast enough) you can do two rapid hits, which I doubt is intended.
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Let's talk a bout the things I don't like about this (only biased opinion) (I know it's a early alpha and most stuff will change, but whatever):
- The size of the text in some places is too small. For example, host game and you have to do a real effort to read the fiendly fire box; or I still don't know what the text near the three white points (the domination points) say.
- You cannot aim to sights. Not a good idea for a shooter.
- You don't comment it in the game description (but it does in the lobby), but with c you can crouch. However, you slow down, which is cool, but the animation of your pg seems to be walking at normal speed, which is weird.
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Don’t be alarmed by him