This is a really cool game. I love the concept and the execution. It would be great if the font sizes were a bit bigger, as it is hard to read the text on each card and I know you put a lot of effort into the card descriptions. I also do not understand how military actions translate into loss of support. 5/5.
Hello DOKTORTR: Thanks for playing. I am afraid that your defeat was not a bug. My guess is that you attacked an enemy held hex and failed to eliminate all of the enemy’s health points during the card match. If the defender has any health points left at the end of six turns, the defender retains control of the hex. In other words, the defender wins by surviving and the attacker loses by not eliminating the defender. To put this in context, the Army of the Potomac suffered more casualties at the Battle of Antietam than the Army of Northern Virginia. However, because the South failed to drive the Union from the field, the battle is considered a Northern victory. This is actually an important feature in later scenarios such as NON-VIOLENCE and SECESSION.
Okay! I finally found some time to modify The Matilda War with some of your suggestions. The cards have more popups so that it’s easier to figure out each card’s capabilities. I’ll ad in a better game overview when I get some free time this weekend. If there are any Second World War buffs out there, I’d be interested in suggestions for new cards. I wouldn’t mind adding a few more hands of cards to make the game a bit longer. Thanks for playing.
Hi revmikey1977:
Thanks for playing. The point is to out score the computer player. Any specific feedback on what is unclear is most appreciated.
Thanks