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afrobotics' Comments

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Idle RPG

Play Idle RPG

Jul. 12, 2018

Rating: 1

Looks like your mana shield gets consumed even when you dodge.

NGU IDLE

Play NGU IDLE

Feb. 03, 2018

Rating: 69

In the adventure tab, you can't click down the dropdown for zones, you have to select a zone for it to go away

Developer response from somethingggg

edit: i lied i think i know a good solution. maybe.

Idle Medieval

Play Idle Medieval

Jan. 03, 2018

Rating: -1

Better Village honor upgrade seems to be cutting Follower honor upgrade by .20, instead of buffing by 1.2

Cows vs Vikings : Tower Defence

Play Cows vs Vikings : Tower Defence

Dec. 28, 2017

Rating: 1

The atmosphere and polish seem to be there, but I don't see any new mechanics or interactions that haven't been done a few times before.

Developer response from redoxent

Hello! Well, we decided not to risk too much. However, what kind of mechanics you would like to see in such game?

CivProto

Play CivProto

Sep. 21, 2017

Rating: 0

Give me more! Great for a prototype. Might want to keep in mind that ignoring gold completely will probably be an option if you build it just like civ.

Developer response from to_change_later

So far gold has no effect but later on, if you dont have any gold left, there will be consequences like your soldiers moving away for example

Immortal Hero Idle

Play Immortal Hero Idle

Jul. 24, 2017

Rating: -3

I think you should be able to remove talent points spent in the current run before you rebirth. So you can rearrange or if you misclick.

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 08, 2017

Rating: 0

Once I built shipyard the game took a huge performance hit. On Chrome + Win10

Developer response from Cheslava

Mmh, is your machine on the average? And what device do you use? (mobile/pc?)

Idle Raiders: Second Run

Play Idle Raiders: Second Run

Mar. 02, 2017

Rating: 1

I wish I could see when heroes get kicked out of my current screen. Maybe change opacity or grey them out when they aren't in your zone?

Developer response from pitforest

That's a pretty good idea! We'll see about implementing it.

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