I didn't have an issue with the cipher, it was laid out totally fine. Hang in there is the password and based on the cipher you have to move the letter to the one after it a becomes b, b becomes c, etc. So hang in there becomes iboh jo uifsf. Random but succinct. I enjoyed that you could have multiple endings though I wish this had been longer. I enjoyed it a lot.
Nice game though I wish that the difficulty had hit prior to level sixteen. Still, I really enjoyed playing this and I look forward to more games by this developer/team.
What's the point of having a finish sign when nothing is finished but simply reset? I don't mind the graphics or even the moderate lag, what I do mind is that it feels too wandering and aimless.
For some reason it won't let me change characters, if I press a the screen simply shakes but s and d have no response in anyway. If there's a place to unlock them then I haven't reached it. The double jump isn't as clean as it should be and not being able to run while jumping is somewhat annoying. I like the look of the game but it needs a smidge of touch up to make it feel more smooth.
While I enjoy the difficulty I feel that having to redrag to attack a base multiple times is unnecessary and could be improved. I don't mind the drag to attack TD games but there has to be something that makes it stand out more. I think the game could be a great one if there was a better balanced system, actual strategy, and upgrades.
Pretty good game though it would be nice if a base would continue attacking the target you chose no matter what. It seemed silly when a base would run out of fighters then you would have to reclick your original target once the base had regenerated. Having to redo the targeting seemed wasteful.
Thank you!