Well, due to the fact that the only copy of the coding is MIA, it may be some time before I return to the game. However, I will be taking some of the stuff from this game with my new project, currently known only as UFP.
This was an interesting game. However, it was marred by a few points.
First, some of the choices during conversations were not clear.
Second, while the music you used is good, it started to get boring as I heard it again and again. At least the ending had different music. But some more variety in the music would help.
Thirdly, a manual save function would be useful, especially so that if you make a wrong choice, you can go back.
Finally, a link to the previous game wouldn't hurt, as for some people, this is the first time they have dived into the SotC games. In fact, I didn't even know this was the second game until I looked at the "about" section.
But, it's nice how you implemented a walkthrough function to help those who are stuck - and having Tass do a walkthrough is a sign that the game is better than the sea of poor games we normally get.
So, my final rating for SotC: Golden Doll is a solid 4/5.
@ Crawlz: For the moment, if you hit emenies with the ship, it does damage the ship, but it also damages the foe. But, +1 for you.
@klublife: That's somthing I hope to improve with later alpha versions.
@tomcam1: I do not know how to make a preloader yet. So, until I can, that's not likely to happen, unless someone makes a preloader for it.
@corndou: Well, you should wait until you reach Bowser. But, that gives me an idea - to stop people from spamming them, I'll make the fireballs use 2 Power each.
@ptdgames: -1. I just haven't credited the music yet.
@RiseAdainst04: -1. Destructive critisim.
@ZeroMoge: I released the alpha so that I can get ideas as to how to improve it.
@myspoonistoobig: First of all, showing Mario driving is impossible, unless you want the spaceship to fill up the whole screen! Second, the NukeShroom doesn't kill emenies, it deals about 50 damage. Finally, -1.