1. level select/menus 2. better way of showing what's happening (explosions if you crash, a 'level complete!' message is you finish the level 3. scoring, and maybe lives as well, like you lose points each time you die 4. for some harder levels, maybe moving enemies 5. when you lose one of the mini-ships, you don't instantly die, you only die when they all are gone, and you get points for each ship still intact at the end of the level
another thing, if we can't manually make buildings, can we at least have some form of emphasis? like we can select if we want more economic buildings, or more military, ect.
it would be much easier if the stats list would actually tell us what the numbers mean. for example, for life show the number of seconds the workers live, for sight show the number of land plots they can see across, and or speed show how many plots that can cross in one second (my definition of a 'plot' would be the area that one resource will spawn in). it would be much easier for us to see what needs to be upgraded and what doesn't.
i just found a hilarious bug on the brickbreaker hidden area. if you mash your character between the bar and a wall, he will get stuck in the wall and will fly along the edge of it.
@Arnie1000351, if you can't make anything out of the variety of blocks, even on the quick find bar, then you must have absolutely no imagination or intelligence, if u can't think of something to make or even try and copy what someone else made.
it would help a lot if there were the statistics of a characters attack, like its damage and cool down, shown on the character select screen. i always have to test a character to see if it has any good attacks.
the flood spell is really useful. just create a leader, and then mass all of your followers to it. then when its like 20-30k, use flood, save your leader, and a few followers, and build a land bridge to the few weak enemies.
i think an increase for the money you get for each turtle increases as the combo increases. ex, hitting 1 will give you $20, with $20 per turtle, and a combo of 2 would give u $42, with $21 per turtle.