how about the number of armies you get from the bonus cards increases, depending on how many have been turned in, like in the board game risk. it's 4 for the first, 6 for the second, 8 the third, 10 the forth, then it increases by 5 each time.
anyone know what the numbers on the weapon damage mean? for example, on one weapon it will say '1d4'. i think the second number, the 4 is the damage, but what is the second? is it strength? if so, what does it do to the damage?
@Inst, that would require so much programming that it would take months at least to make, and multiple servers to store it, not to mention the fact that it would use up a huge chunk of your computer's processing. it's just not practical. the hex idea might work though.
another strategy is to build right against where they come out. they don't fire until they come out of the no-build zone, and they cant get out of the no-build zone because your fortifications are in the way.
HOW TO GET INFINITE RESOURCES:
level up the 'fair trading' technology to a level past 5. then go to the resource market and sell resources, then buy them back. you end up making a small gold profit.