If only the game would tell people that population fluctuation is normal. You're not supposed to be able to have constant growth. The entire game is about managing a constantly changing population.
If you want to reach level 15, you need about 300 points per level. If you mess up early, eventually you'll reach a place you can't pass, even with perfect play on that level. But, the game keeps letting you think you are doing well in spite of this.
Effectively losing a game in the first few minutes, but not learning you have lost until much later, tends to leave a bad feeling with players. If the scoring system were tweaked to ensure that perfect play on any given level could always advance to the next level, in spite of previous errors, I would rate the game much higher.
Thanks for the detailed feedback.
I will try to improve this but I still want the game to have a part of "luck" based on the number of letters in each level so it's not too easy to attain Level 15, there must be a challenge.
With that said, in the latest update I added a "Perfect Level" bonus of 50 PTS instead of 25 PTS before to balance things out a little more. :)
Should help, there is also a bonus at level 1, 5 and 10. Should give a good hand to reach the last level.
@juggalopk: Every colony has to research it's own technologies, you only inherit a couple from the motherland, and those only after you boost the proper advances.
Badge says "build pyramid by turn 150"; game says "build pyramid by turn 150": Built my pyramid on turn 121, but the game decided that this time, I should only get 120 turns before 'game over'. What a gyp!
To play on Heroic difficulty, you must first beat the game on Normal difficulty. Then, selecting that same character, choose 'new game' at the character selection screen.
@Tobzbeme: Archer's real damage increase is Incendeary (400% increase) After that, it's one-shoting everything except bosses. Archer's biggest problem (other than the aiming) is that bows appear at about 1/10 the rate of melee weapons, leaving you few upgrade opportunities, and that by using a bow, you lose out on the shield slot for enchantments.
Easy. Easy. Easy. Easy. Hey, this one requires a bit of thought... what do you mean I'm done? Where's the rest of the intermediate levels, let alone the hard ones?
Random, but incredibly powerful item drops make this game significantly worse than the original. If you get good drops, levels are simplistic and completely non-challenging. No drops at all and many are close to impossible.
Add that to the 'you need to click these drops to defeat this boss, but the drops are under the boss so you can't click them' problem, and you have to wonder why the developers released such a half-done feature.
@awm17 This game is a never-ending map expansion for Creeper World Training Sim. That game has the same mechanics, but using pre-determined, easy-to-hard progressing levels. Cut your teeth on that to learn the strategies. See the developer page for links.
Thanks for the detailed feedback. I will try to improve this but I still want the game to have a part of "luck" based on the number of letters in each level so it's not too easy to attain Level 15, there must be a challenge. With that said, in the latest update I added a "Perfect Level" bonus of 50 PTS instead of 25 PTS before to balance things out a little more. :) Should help, there is also a bonus at level 1, 5 and 10. Should give a good hand to reach the last level.