"Start a new game" OK, sounds good. "Map 1 - Tutorial" Sure, I could use a rundown of the basics.... wait a minute, why are enemies already starting, where's the you know "TUTORIAL?" I'm dead and it's asking me if I want to start again? But I never got the "TUTORIAL" I was promised.
Biggest problem with the game? Options aren't even displayed until you have the materials for them. So no only don't you know that you need 25 gold to go to school, you can't even figure out where the school option is! What counts as food, and for how much is also unknown. You don't have the option to buy livestock until you have a pen, and you don't know you can build a pen until you have enough wood. This game either needs a manual or shouldn't have the options hidden.
We need a new tag for "Mouse click spam" so I don't have to get halfway through the game before discovering that it's 'strategy' involves how fast I can stroke my mouse.
@bales33 SuperTulle was talking about the first challenge mode, in which all the items you listed aren't available. Only dart monkeys and supers. You and he both forgot pineapples, though, which are available, and are what you need to beat that challenge.
At first I thought this game was good, but after playing a while, I realized that player skill and character advancement 'choices' really don't have any effect on winning. It's all about the miss chances controlled by the random number generator. 99% hit? 35 damage? I'll deny that damage, but not till after you already thought you actually did something. Combining that with having no information on a fight when 'choosing' which character to use, no information on what the attribute points effects really are, and not having a clue which characters will be used later and which are just filler: It's just one big 'gotcha game'. I think I'll stick to FlipTheCoin. It, at least, doesn't string you along thinking you actually have anything to do with whether or not you win.
Same strategy wins every map, no need to think. Waiting for the waves to start is time for thinking. Can't think about the game: start thinking about playing something actually fun.