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Village Defence: idle/tower defence

Play Village Defence: idle/tower defence

Oct. 21, 2019

Rating: 0

If you max the tower level, you can't buy the range/damage upgrades for it, even if it's level 11/24; just says "Maxed"

Developer response from cemuka

sorry for the annoying bug. I've sorted out, thanks for the report.

Craft and Conquest

Play Craft and Conquest

Jan. 25, 2019

Rating: 0

Should the Crushing Blow skill really deal damage four times like battering blows? It seems really overpowered considering that it's 4x attacks with 5x the attack minus enemies agi x1.5. The difference between Battering Blows and Crushing Blow is that crushing blow is 2.5x as powerful...seems like a mistake, no?

Craft and Conquest

Play Craft and Conquest

Jan. 23, 2019

Rating: 1

When can we expect bugfixes on Goliath Blades and Exquisite Rubies?

Developer response from eshleman202

Hoping to have the next update by tomorrow! :) I'm still not sure why these weapons states don't apply right, and same goes for the gems not giving up/mp hoping to find the fix today!

Craft and Conquest

Play Craft and Conquest

Jan. 19, 2019

Rating: 1

Oh, and battering blows is very overpowered (coming from divine golem or lich, at least) as it does 4000+ damage when most other attacks does 150-1000 damage. Totally unsurvivable.

Craft and Conquest

Play Craft and Conquest

Jan. 19, 2019

Rating: 0

The Goliath Frost Blade does not apply any status effects; neither stun nor freeze.

Arach

Play Arach

Jan. 08, 2019

Rating: 16

Fist playthrough - 79 deaths. Second playthrough - 6 deaths.

Developer response from RawEgg

Awesome! :)

Craft and Conquest

Play Craft and Conquest

Dec. 27, 2018

Rating: 0

Swift diamond dagger makes the dagger skill useless, still only attacks twice. Bug or intended?

Idle Portal Guardian

Play Idle Portal Guardian

Dec. 26, 2018

Rating: 1

I think you messed up with the ranged monsters. Now knights, axemen and spearmen attack from far away sometimes.

Developer response from TheJamiryu

I had to change wave index for add more monsters. Don't worry the game autocorrects wave index itself after you resurrected or prestige.

Rubber Dinghy

Play Rubber Dinghy

Aug. 06, 2017

Rating: 16

You can get away with collecting only 200 stone and 200 wood. 100 stone and 200 wood for the bridge, leaving you with 100 stone and 2 coconuts. 2 coconuts for the shovel. Go into the catacombs and go left, take the cobweb path, double stone. Go back, take the lit path, 8 coconuts for 200 stone. No more resources needed.

Katwalk

Play Katwalk

Jun. 06, 2017

Rating: 2

YES! 315!

Idle Adventurers Guild Master

Play Idle Adventurers Guild Master

May. 18, 2017

Rating: 0

Is it possible to have your rogue(s) just explore and not clear dungeons while having your warriors just clear dungeons without exploring when on auto-dungeon? Takes my rogue about 1/3 of the time to explore, but she's never able to clear the dungeons.

Developer response from KesacRuyil

This is more in planning for 0.4.0 (party update). How it will probably be done is parties will have a "Scout", who is the adventurer used to scout for dungeons. After the scout finds a dungeon, the entire party will go to the dungeon.

Idle Adventurers Guild Master

Play Idle Adventurers Guild Master

May. 17, 2017

Rating: 1

Woah, with the new update leveling has turned almost impossible. I get about 4k exp per monster and need 1M exp for next level, meaning I have to kill 250 monsters? That's crazy, considering that I can kill maybe 6 monsters per dungeon before dying. That means I have to run 41 dungeons for 1 level, which means I have to recover 41 times. This will take aaages.

Developer response from KesacRuyil

This was a balance change that was required with the auto-dungeon, I didn't want to make levelling too easy. I'm going to try to buff up the training exp to make it the primary method of levelling and keep the dungeon exp as a "token" (keeping dungeons mainly for loot, and training for bettering your adventurers). Also, it's simply a cap to exp, (the actual nerf to exp wasn't that big), so you may try killing lower end monsters for gaining exp (so instead of dying, you'll clear the dungeon and have a much lower recovery (and explore) time.

Idle Adventurers Guild Master

Play Idle Adventurers Guild Master

May. 15, 2017

Rating: 3

Well, a single miner now takes 14 hours of wood production, none of the buildings are upgradeable and with the current speed of mythril mining, my equips won't be upgradeable until next month. Think I've found all the relics too. Any hint on when I should be returning to this game? In a month?

Shadee Rpg: The Missing Weapons

Play Shadee Rpg: The Missing Weapons

Apr. 01, 2017

Rating: 4

You can buy axes and then sell them for +50% profit. Unlimited money.

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 06, 2016

Rating: -3

Interesting to see what 65 fully upgraded thieves will do for the fully upgraded last level reward. Not.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 19, 2016

Rating: 3

Prestiged with 8 bars filled. Got 19000 gold. What a disappointing prestige function. I used to make 1B gold/min. So, prestige should be done as soon as possible, otherwise you waste all that progress.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 18, 2016

Rating: 1

Okay, everyone upgraded to lv. 150, 1 second spawn time and x40. Maybe time to prestige now? It seems like the auto-save function stops working after a day or so online. Or it could have something to do with sleep mode.

Alchemy Idle Clicker

Play Alchemy Idle Clicker

Jul. 25, 2016

Rating: 20

Had x512 multiplier, got to 1.0E18, reset and then I was a x256 multiplier... bug!

Developer response from RevelBase

There was a bug in the game that resulted in a downgrade of the level to level 9, after a game restart and another level up was performed. It seems that this bug was in the game from the beginning. I fixed it with the new version 1.7.1, bud sadly I cannot restore your old level. Sorry for the inconvenience and thanks for reporting this bug!

hitBox

Play hitBox

Jul. 10, 2016

Rating: 2

Sweet game, very good mechanics and solid level design. Last level was a little annoying with the timing, but all the other levels were challenging but not annoying at all. Very nicely done!

Royal Heroes

Play Royal Heroes

May. 14, 2016

Rating: 0

If there was an option to turn off dead grey bodies on the ground, the game would run much more smoothly.

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