Should the Crushing Blow skill really deal damage four times like battering blows? It seems really overpowered considering that it's 4x attacks with 5x the attack minus enemies agi x1.5. The difference between Battering Blows and Crushing Blow is that crushing blow is 2.5x as powerful...seems like a mistake, no?
Hoping to have the next update by tomorrow! :) I'm still not sure why these weapons states don't apply right, and same goes for the gems not giving up/mp hoping to find the fix today!
Oh, and battering blows is very overpowered (coming from divine golem or lich, at least) as it does 4000+ damage when most other attacks does 150-1000 damage. Totally unsurvivable.
You can get away with collecting only 200 stone and 200 wood. 100 stone and 200 wood for the bridge, leaving you with 100 stone and 2 coconuts. 2 coconuts for the shovel. Go into the catacombs and go left, take the cobweb path, double stone. Go back, take the lit path, 8 coconuts for 200 stone. No more resources needed.
Is it possible to have your rogue(s) just explore and not clear dungeons while having your warriors just clear dungeons without exploring when on auto-dungeon? Takes my rogue about 1/3 of the time to explore, but she's never able to clear the dungeons.
This is more in planning for 0.4.0 (party update). How it will probably be done is parties will have a "Scout", who is the adventurer used to scout for dungeons. After the scout finds a dungeon, the entire party will go to the dungeon.
Woah, with the new update leveling has turned almost impossible. I get about 4k exp per monster and need 1M exp for next level, meaning I have to kill 250 monsters? That's crazy, considering that I can kill maybe 6 monsters per dungeon before dying. That means I have to run 41 dungeons for 1 level, which means I have to recover 41 times. This will take aaages.
This was a balance change that was required with the auto-dungeon, I didn't want to make levelling too easy. I'm going to try to buff up the training exp to make it the primary method of levelling and keep the dungeon exp as a "token" (keeping dungeons mainly for loot, and training for bettering your adventurers). Also, it's simply a cap to exp, (the actual nerf to exp wasn't that big), so you may try killing lower end monsters for gaining exp (so instead of dying, you'll clear the dungeon and have a much lower recovery (and explore) time.
Well, a single miner now takes 14 hours of wood production, none of the buildings are upgradeable and with the current speed of mythril mining, my equips won't be upgradeable until next month. Think I've found all the relics too.
Any hint on when I should be returning to this game? In a month?
Prestiged with 8 bars filled. Got 19000 gold. What a disappointing prestige function. I used to make 1B gold/min. So, prestige should be done as soon as possible, otherwise you waste all that progress.
Okay, everyone upgraded to lv. 150, 1 second spawn time and x40. Maybe time to prestige now?
It seems like the auto-save function stops working after a day or so online. Or it could have something to do with sleep mode.
There was a bug in the game that resulted in a downgrade of the level to level 9, after a game restart and another level up was performed. It seems that this bug was in the game from the beginning. I fixed it with the new version 1.7.1, bud sadly I cannot restore your old level.
Sorry for the inconvenience and thanks for reporting this bug!
Sweet game, very good mechanics and solid level design. Last level was a little annoying with the timing, but all the other levels were challenging but not annoying at all. Very nicely done!
sorry for the annoying bug. I've sorted out, thanks for the report.