Falls into place :-D
0~p_t:628.65,397.6|p_t:632.6,315.75|p_t:631.1,224.15|p_t:706.95,400.6|p_t:789.9,399.35|p_t:784.1,308.9|p_t:793.6,223.65|p_t:688.9,36.1|p_t:1022.55,394.65|p_t:1106.3,397.15|p_t:1190.7,396|p_t:1028.75,313.45|p_t:1183.3,307.95|p_t:1026.6,237.8|p_t:1189.35,234.95|p_t:1069.9,11.2|fl_i:669.55,-248.7|fl_i:1146.55,-251.35|fl_i:734.55,-259.25|fl_i:1068.5,-261.55|fl_i:665.6,-268.95|fl_i:1149.35,-269.2|fl_i:901.25,-270.7|fl_i:740,-281.7|fl_i:1068.1,-281.25|c_k:877.95,398.5|c_q:916.35,401.5|
Really neat idea & fun to play until you get to the later bouncy ball levels. I'm not sure how you'd make it hard without making it a chore though.
The hit detection is a little fuzzy... obviously not exactly to the pixel.
Unplayably slow even with advanced path finding turned off. I'm not going to wait for 5 seconds every time I click a button (on an IBM thinkpad with core 2 duo processor).
1/5