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alastormourning's Comments

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Arcandies

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Jan. 02, 2020

Rating: 0

I also was surprised how enjoyable this was. I would suggest adding a "hard mode" where you only have a limited number of moves.

Ogre Dungeon Crawler

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Jan. 10, 2019

Rating: 1

Oh dear -- getting a lot of graphics glitches today. Some kind of change bug?

Developer response from ultimafantasia

clear cache try again

Ogre Dungeon Crawler

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Jan. 09, 2019

Rating: 0

Follow-up due to character limitations: I like the concept of having prerequisites for equipping gear, it gives meaning to the choices made. But to make gear more accessible, I would provide attribute points per level, while raising the equipment requirements. That way the prerequisites still form a meaningful gateway, but you at least have hope of training up a character to use a certain piece of equipment. For example: I'm stuck with an armorless character because the merchant doesn't sell anything else I can use, and he doesn't meet the requirements for any armor I do have. Finally, please please please add an auto-combat button. There's just no need to make people click round-by-round for most battles!

Developer response from ultimafantasia

yes will add stats by level up, been a common complain. I am happy you had fun on the game, always wanted to create a dungeon crawler game.

Ogre Dungeon Crawler

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Jan. 09, 2019

Rating: 0

This is a really great first swing at a traditional dungeon-crawler, and you should be proud of the work you've done on it. Here are a few points of feedback. The biggest issue right now seems to be that there's no reliable way for characters to grow. I'm swinging for 1-6 damage, but the only way to improve my weapon has a very high chance of destroying it because of the enchantment fail mechanic. And if the weapon gets destroyed, I have no obvious way to replace it, because I just don't have the resources to sink into another one. And even if I did grind for that, it would just put me back in the same position of having a high chance to lose the weapon again in order to improve it. I would do one of two things. Either 1) eliminate the failure mechanic and make enchant scrolls rarer and more valuable to compensate, or 2) remove the part of the mechanic that destroys the weapon on failure.

Developer response from ultimafantasia

I will let enchant with no chance of destroy until +3 should make it easier

Ogre Dungeon Crawler

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Jan. 09, 2019

Rating: 0

I really wish this had an auto-battle function. I dislike having to click for each and every combat round...

Developer response from ultimafantasia

will put space for attack that will help

ZS Dead Detective - A Curse In Disguise

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May. 10, 2018

Rating: 0

I love these games, but I am not able to play this one. I get to the "enable flash cookies" screen, but I think I've enabled cookies, and it's still not working. Thoughts?

Developer response from Lu_Muja

Try to follow this guide to turn on your cookies, and let me know if it works! 1- you first go to settings, then, go to content settings, and after that, click the “Cookies”, and there’s going to be a list of 3 items: “Allow sites to save and read cookie data” if that’s off, turn it on; 2- next is “Keep local data only until you quit your browser”, disable that; 3- and last is "Block third-party cookies, you HAVE to disable that if you want to play most games. I hope this helps!

Balls vs Zombies

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Mar. 01, 2018

Rating: 0

WHY IS THIS SO MUCH FUN???

Bit Blast

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Jan. 08, 2018

Rating: 1

Very fun. In the end, in survival, it was the brown puddles that killed me. Well played.

Arc Shield

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Dec. 07, 2017

Rating: 5

The art style is really great!

Karta Quest: Chapter 1

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Dec. 06, 2017

Rating: 2

A few other additional feedback items: 1. It would be nice, during a fight, to be able to mouse over buffs and loaded attacks to see what each one is. 2. When applying cards to loaded attacks, it would be great if you could show the attack's original stats, then a comparison to what the modified stats are. 3. Pleeaaaase make Bast a usable character! 4. Another thing that would really add some complexity to this game (and a reason to use the older characters) would be if the characters had synergies. Suppose, for example, that the Dog gave the Child a +50% boost to certain abilities. Or that the group gained a buff from having a user of every element in it at once.

Karta Quest: Chapter 1

Play Karta Quest: Chapter 1

Dec. 06, 2017

Rating: 0

This is a really great start, and you've already been given a lot of great feedback. Most of the issues are just around the UI and giving the player more information on what bonuses apply globally versus to only one power, what stacks and what doesn't, etc. I do think you can find something to do with the outdated, useless cards. Maybe a system where you combine them?

Cubito Mayhem

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Nov. 21, 2017

Rating: 27

I think this is a really fun game! A couple of suggestions on how to grow it: 1. I think it would be fun to see some pick-ups, like healing, slow-mo, shields, etc. 2. I'd love to see the ability to use your score to purchase upgrades for the next run! 3. Right now there's an obvious best strategy of sticking to the wall. Think about what this game could be like if the playing field were a non-euclidean space, like a sphere!

Developer response from oultrox

Awesome feedback man! I wonder that too now that you mention it.

Wondrous Lands

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Nov. 08, 2017

Rating: 0

What do you do with glory points? It would be nice if you could spend them on something that would affect your next play.

Dungeon Team

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Aug. 04, 2017

Rating: 2

I would really like to see a mode where I could let an AI run my team against another AI team in the arena. I like this game a lot, but I don't always have time to run an intricate team battle.

Druid Defense

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Aug. 03, 2017

Rating: 0

The waves are soooo slooooow.

Developer response from badlysynced

Thanks for letting me know. Should i increase monster speed per level?

Battle Pets

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Aug. 03, 2017

Rating: 0

Too much work has been put into this to leave it unfinished. It crashes really badly. But it's really cute and fun!

Raid Brigade

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Dec. 29, 2015

Rating: 5

Right now, it just doesn't strike the right balance between giving the developers a fair return on their labor and effectively requiring ongoing expenditures of real money to keep advancing. It's pretty entertaining, but make no mistake -- this is another pay-to-play, pay-to-win game. It's fun enough that I want to see the creators get a return on their hard work. But even if you buy a starter pack to subsidize them, you'll quickly notice that your advancement is seriously limited by the lack of opportunities to acquire new heroes without paying for them. I'd like to see a "smarter" randomization in the loot. Some kind of algorithm that says "Hmm, you're level X and you only have Y legendary heroes, therefore the likelihood of looting one should be raised by Z%." Something like that would really help when virtually everyone has legendaries filling their ranks but you only get 1-2 new heroes a day and they're usually common or uncommon.

Arkandian Revenant

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Aug. 28, 2011

Rating: 41

Why can I not cast my healing spell outside of combat? That is super frustrating.

Toxers

Play Toxers

Dec. 04, 2010

Rating: 9

The hit %'s are terribly inaccurate. I don't know if that's a bug or intentional, but attacks miss far more often than the listed %.

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