Pretty fun. Two important things to note that tripped me up for a while. You have to left-click items to equip them. They'll be shown in the bottom-three slots. They do nothing while in the inventory above. Also, when leveling up, unlike most games, the stat upgrades are not going to be in proportion with each other, so make sure to pick the one that gives the best boost for the stat.
So... I gave this a shot. Every round, my opponent was in good standing, so I would immediately choose split and lock in. Didn't see the point in chatting. Successfully finished tier 15 that way. This already gives me enough to buy most of the cosmetics in the game. I just... don't get the point of this. There are no real stakes. Wouldn't care if I lost, and don't really care that I won. Either way, I don't see the point in continuing. I think to effectively evoke a prisoner's dilemma, there needs to be some cost to losing that drives people to desperation, and a real social consequence to stealing that tarnishes your reputation among people you actually know and care about.
You make a good point - but it's difficult to give people a real prisoner's dilemma when we can't endanger their real safety or social reputation through a browser ;) However, in saying that, work is being done on new features at the moment to make winning/losing a bit more impactful for the players in the game world.
I wish it would display how much mana you have. It's annoying to try to cast a spell on an enemy only to find out you're out of mana, and wind up getting hit by their attack.
Yeah, that would be nice, but it's pretty hard to implement in RPGMaker. Check your mana occasionally by opening the menu (right-click or press X or ESC).
If I confirm an accusation for Cackle, Margh claims he has proof with a deed he found in Gibberish's place, even though I never found such a thing or even got inside. The game ends saying I got both conclusions right, with a score of 27/29, and was just missing two clues.
I'm experiencing some issues (beware spoilers). I've inspected everything I could. Asking for a hint tells me to talk to the graves seller, but Gibberish gives me no new information. I can't get into his store, and see no new options that would let me in. I don't see any football that another comment refers to. I can't return to the princess' castle, as it's gone from the map, if that's relevant. Whenever I try to form my conclusion and select someone to accuse, the third of the four people to choose from is blank and not selectable. I imagine it's supposed to be Gibberish. When I select Cackle and adjust any insight, it changes the accusation to Gibberish. I can't actually confirm an accusation for Gibberish, though, because there's a missing insight on the lower-right corner with a red arrow.
Thank you for your precious feedback. I've just fixed the bug with the conclusions, everything should work as intended now. As for the missing hint... there's no bug with that, once you obtain the football conversation topic with the banker [SPOILER] you go to Gibberish and then talk with Ghvnn.
Hope that helps, and thank you!
The hard mode, which doesn't let you remove items, is a nice challenge over the normal mode, which I found pretty trivial. But I'd like a mode that goes a different way, letting you remove items but only giving as many clues as strictly necessary, more like a classic sudoku or picross.
I was blindsided by the boat being the end of the game. The shopkeepers would all say they were going to get new stock "soon," yet they never did, and the save slots are titled "Starting Island," implying that there would be other places to explore.
There is more planned after the first island, but it hasn't been added yet. However, loading the save after sailing away will return you to right before you sailed so you can complete any quests/achievements you were missing.
The market does get new stock not long after they say that message. It's usually not noticeable if you haven't bought much, but anything you sold to them they don't normally sell will disappear from their inventory, and new stock will come in if you bought out one of their wares completely.
Or maybe I did miss one besides the third, in which case I would expect the indicators to reflect which notes were found. So if the second note was missed, I would expect the first and third positions to be marked, not the first and middle.
You make a good point - but it's difficult to give people a real prisoner's dilemma when we can't endanger their real safety or social reputation through a browser ;) However, in saying that, work is being done on new features at the moment to make winning/losing a bit more impactful for the players in the game world.