I really like this game and its previous version(?). However, I know I'm partially blind, but I can't see anything - the text in particular. Seriously, its ridiculously small and cannot be enlarged. I like this game because its original and not a knock off of other TDs. Plus the graphics are fun and the game play is captivating. I guess I'm a little confused though, is this the second version of this game? I only ask because I played a version of this game like last year and loved it. Is this one different?
this game is pretty awful. I love the graphics and concept - honestly, those are pretty freaking awesome. What sucks is the horrible game play. The map in contrast to the characters placement is weird and sucky. If I am investigating whether to place a defender somewhere there is no backing out of it. I just don't get the overtly complex system. 3/5
I like it. I think the graphics are pleasant and the game play fun but.... i can't get pass the flying guys in lvl 7 ancient desert and let me tell you, i have tried and tried again (I went as far to try that level on a hacked game site and even with infinite money it was still was a little challenging - so if anyone has a strategy, please share). Of course major fix is a speed up button, but also the cost of towers in respect to the amount of money you get from enemy drops seems disproportional.
(Part 3) 5) max out your crops, wheat is expensive and you’ll need a ton of it. 6) do not build a foundry, if you do say good bye to your iron. You need iron to play this game, you need a ton of it. Do you not buy more than you need if you have a foundry cause it will take it all.
Look, there is no guide or help documentation for this game so I hope this helps. I was fun to play this game even though it can be so super annoying. Art is beautiful, the copy is the worst. Good luck! Below is how I beat the last quest, the lair:
Larz, 200 succubi, 200 fithlings, 201 berserkers, 222 minotaurs, 259 archers, 200 guardians
Climbing pick / backpacks / utility belts / medicine / antibiotics / war dogs / spy glasses / whetstones / rope
(Part 2) 3) Here’s the main trick: build your city! Just keep building everything you can purchase. The more you build the faster people come (420 is the house limit, get to it fast. More houses = more tax money). When you get troops like the minotaurs and fithlings create a nice brigade and go out and savage. I know it SUPER annoying to do, but actually the more you quest the more stuff you bring back. Hit up the reflecting pools quest a lot to get mushrooms. 4) if you get a full population, don’t be scared to raise the taxes. Drain your population down for a while, then lower it. 5) Drainstone is pointless as far as I can tell, doesn’t do anything as well as the relic vault, and smithing. You need research, so make that an early goal.
Well I’ve played this game for 4 days now (thanks furlough) here is my assessment (part 1). Overall it was fun and captivating. Obviously there are some major flaws and annoyances but I’m not going to talk about that those cause I think it’s pretty obvious that the developer isn’t going to fix them. So what I’ll do instead is help out the new comers with some tips and tricks: 1) take is slow is right, but you can’t just walk away. This is best played while doing chores. You gotta check in every so often to make sure that a window isn’t preventing progress, but the game has to run constantly for you to make any progress. 2) I read the comments after a while and I read that you have to have archers – this is false. I beat so many quests without a single archer. Mostly I had to do cause I couldn’t figure out how to get archers (I think you need to build the longhouse).
One thing that is frustrating is that my metal collecting factors often to seem to say there is no more metal in it's area, when there clearly is. This forces you to destroy the factor, and build one pretty much in same spot. It makes it very inefficient to collect minerals.
Good game, needs some improvements though. Health bars for enemies for sure. Also alignment issues on enemy pathways. Range of towers seems a little wanky as well.
I'm on the fence. I like the idea of the game, but it needs much more development before I give it all 5 stars. First, in high speed mice are too hard to hit. I hate that I can't expand horizontally. I still don't understand what the break room is and why do I want it. I only put staff quarters on every other floor. However, assigning them rooms does not seem to align..... maybe I'm wrong. The other thing is that it seems at this point impossible to make the goal "staff at 5" when I have so few rooms for them to service. I LOVE littlebigworld's stuff, LOVE LOVE LOVE. This is a good start, keep going and you'll have an amazing game! <3 u
Thank you for your advices aleutianislands.