Why do these terrible games all have distorted music? Is there some edict that crappy pay-to-win games must make the audio unpleasant on purpose? Because I doubt whatever royalty-free track is being used came to them this way.
For those that just want to get the medium badge and get the hell out: the ogre can stun lock the boss. I won with a level 7-11 spread of four heroes, two of them other melees that died in the first quarter of the fight. All attempts before then ended in defeat in the first quarter. If you can get an ogre, you can probably win with it and two ranged fighters.
Has any company that has ever made a game like this regarded it as anything but a financial formula? Say what you will about Call of Duty and its imitators, those actually are real video games that put real design work into their experiences. This and the hundred other games like it? I imagine boardrooms where the word "whale" is used more than "game" and sprawling mathematical formulas of test groups looking for that exact sweet spot of "time invested with easy stuff before forcing tedious grinding". As usual, they "streamlined" the battles to the point where your skill level is irrelevant; can't have the players use creative tactics to overcome the roadblocks, after all. On the plus side, at least the token mascot woman isn't a G cup in a glorified bikini.
On the Death difficulty, please remove the slime just after the bottom-right pit puzzle that's next to the power-up. As far as I can tell, it's impossible to get past it or requires frame-perfect jumping that may as well be impossible. It's bad game design. Otherwise, I like it okay.
I assume there's a greater point to the food, ore, and manastone, but I'm at level 5 and my army consumes almost nothing, so I've been constantly maxed out. Not like I'm complaining that this tedious, unimaginative, non-interactive click-and-wait computer-software-vaguely-resembling-a-game isn't taking an obvious avenue to wring people's wallets.
Ever notice it's only the terrible games with exploitative click and wait systems that reminds you to rate them 5 stars? At least this one stuffs it at the bottom of the single most excessive user interface nightmare in the history of lazily thrown together cow clickers.
We remind people to rate us five stars to offset the people who rate us one star only on the surface level of being a game that happens to have energy. It's a vicious cycle.
This game got way easier when I found out I can just drill one space in front of me and stretch my energy way, way further. It takes out the entire circle, but drilling further has a ton of inefficient overlapping. I didn't find this out until I was pretty close to the fully upgraded drill, so it may not work as well on lower levels.
Dear Electronic Arts and/or Bioware: just because it's a Flash game doesn't mean you can bash something out in an afternoon and expect it to reflect well on your brands. You're a (part of a) multi-billion dollar corporate entity: there's no reason it should be below the average set by small teams of people with jack for resources. Please at least try to make your marketing tie-in stand on its own merits, lest you convince people that the real game is just as bad and steer clear.
Usually, these games are left to simmer for a while collecting comments and ratings from the stark minority that don't know better before getting a badge and attracting people that actually care about gaming and the grand metagame that is this website. Not this one!
I've seen so many boobs in these terrible games, flopping around free of such unnecessary burdens of battle as "protection from stabbing implements", that I'm no longer even the slightest bit interested in them any more. We have reached post-scarcity on boobs. They do nothing to sell products any more. They are NORMALIZED. All you're doing when you plaster them all over fantasy trite like this is making women uncomfortable and enlightened people dismiss you as yet another group pandering to clueless, horny 12-year-olds (because even 13-year-olds have standards these days).
I don't get the downvotes for all mentions of Fez. Yes, technically, this game came out a year before, but Fez had tech demos showing the art and gameplay style going back as early as 2007. This basically is a "beat it to the marketplace" copy.
For those who want to retry: go into the application data folder for Macromedia flash player and delete the folders chat.kongregate.com/gamez/0005/2567 and www.japannewsreview.com. If you only just played this, they should show up first in a sort by date. Enjoy.
Even though I know this will go unheeded: for the love of all that is holy (or unholy), please, do not give this real badges. This game involves zero skill, the interface is atrocious (it's more than double the height of my 1080p screen), and once again, energy systems are a pox upon gaming.
Oh, of course the front for vampire society that starts this game is a goth club. We wouldn't want to shock anybody with the thought that this might do something World of Darkness, Blade, and Rob Liefeld didn't. What's next, leather bodices and overcoats... yep!
Well, here's a conundrum. Do I give this a bad rating because it's a poorly designed, poorly balanced plagiarizing of the Legend of Zelda series... or a good rating because it's not a Facebook-style click and wait?
Sorry for the Bug! :O Is working now