An idea for visual upgrades: You could let them look like some of the loot (the helmets, swords). Might want to make some of them a bit fancier, though.
Great game! Got some suggestions to make it even better:
1. Let us skip Zone 1 somehow. After you get the hang of it it's just tedious.
2. Upgrades would be appreciated, in whichever form. Could even be just a cooler sword which has no actual advantage over the original one.
3. When you run on a platform and underneath a brute swings his axe he can still hit you. I don't know whether that's intentional but I don't like it.
4. Only a minor issue: The slowmow at the end of each zone should imho only come into play if it's the first time that you complete this zone. You really don't need it the other 500 times ;)
I would like to have a restart button and hotkey. And you could change the colour of one of the upgrades, green and yellow are sometimes hard to tell apart from a distance.
Updates work very well for me, thanks! One thing I would suggest: Change the color of one of the two pick-ups. Sometimes when you're busy avoiding obstacles you notice some beam of light on the horizon and you can't be sure if it's green or yellow. Wouldn't happen if one of them would be blue or red.
I have to add two points to my previous post:
1) I definitely want a tris counter for my current round.
2) Don't get rid of the 150 tris objective. It was challenging but not impossible.
Love the concept! Personally, I would make those platforms with the spikes spin a bit faster (you have to wait quite a bit). And when you "die" the respawn could be a tad quicker, too. But those are just minor complaints, great stuff! 5/5
While I love this series I've always found it odd how bounce works. Like in level 22 it catapults the dibbles halfway over the map and they're not harmed. Without the walkthrough I would've never gotten past this level.
PS: Hotkey for fast forward and a grid.
Fun game, good job! The only (at first a bit confusing) thing that bothered me were the duels because they remove you from the frontline and you gain little from it.
Two suggestions:
1. Give us a hotkey for turbo. Hovering over it is kind of annoying.
2. A Grid. Sometimes I'm not sure how many steps I'll need so it's trial and error. If you could add that (preferably with a hotkey as well) it would make things easier.
Anyway, great game! 5/5
Good suggestions! We'll add this to the list.