Awesome intro, great atmosphere, mostly good puzzles except for the odd weirdness (pouring beer into a drain fills it? How is that a "drain"?). Only complaint is that it is often too hard to see clickable points due to the darkness of the objects (eg, access panel in other ship), or because theyre not obviously clickable. Maybe add a "push to highlight clickables" key?
THEL's use too much energy. Mission six is easy if you just use a bunch of missile launchers. I had one upgraded pulse which didn't even fire. Five times before that I tried using THELs, sometimes just one, sometimes 4 or 5, and I always ran out of energy before even the first wave of motherships went down (and I had a fully upgraded, full capacity energy store)
Hm, another thing with rockets... sometimes they don't seem to fire. I've had 10 or more rocket stars on the screen but only one or two ever fire, even if I use the drag-aim for them all.
Can't deselect my turrets in order to be able to place a newly bought one. The existing ones just fire on that point instead. I've tried hitting space and I have enough cash.
Oh, and it would be nice to be able to direct where the rocket stars are going to fire. They always seem to shoot at things way behind the enemy's front line, which is not useful.
This is a great game but the slowdown is crazy. I tested this in the last mission, turning every planet into an economy planet, and suiciding all my ships. With just 7 ships on the screen, no defense planets, no rocket planets, and just one enemy mine planet, the framerate was still about 3 per second, as it had been the whole mission. I wonder if its the translucent blue range circles which are causing the problem? I suggest changing them to simple circles. Until whatever is causing the problem can be overcome, I can only give this a 3. Otherwise its a 5 all the way.
This is a nice take on the TD genre. My only "complaint" would be that after a while it becomes unchallenging/repetitive, with no changes in strategy required.
The insult is treating all the comments as if they're unfounded. Rather than seeing pages of comments asking for certain changes as an attack on your creation, you need to realize that people wouldn't bother commenting if they didn't think the game had real potential. The defensive attitude you've adopted isn't reasonable. Think about what your real goal is in making the game and I think you'll come around.
I checked for updates and lo! There was one! But instead of fixing the problems, the creator simply insults his player base. You'll go far in life, mate.